/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.turn; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.DelayedTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.LoseGameSourceControllerEffect; import mage.constants.Duration; import mage.constants.Outcome; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.turn.TurnMod; import mage.players.Player; /** * @author noxx */ public class AddExtraTurnControllerEffect extends OneShotEffect { private final boolean loseGameAtEnd; public AddExtraTurnControllerEffect() { this(false); } public AddExtraTurnControllerEffect(boolean loseGameAtEnd) { super(loseGameAtEnd ? Outcome.AIDontUseIt : Outcome.ExtraTurn); this.loseGameAtEnd = loseGameAtEnd; staticText = "take an extra turn after this one"; if (loseGameAtEnd) { staticText += ". At the beginning of that turn's end step, you lose the game"; } } public AddExtraTurnControllerEffect(final AddExtraTurnControllerEffect effect) { super(effect); this.loseGameAtEnd = effect.loseGameAtEnd; } @Override public AddExtraTurnControllerEffect copy() { return new AddExtraTurnControllerEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { TurnMod extraTurn = new TurnMod(player.getId(), false); game.getState().getTurnMods().add(extraTurn); if (loseGameAtEnd) { LoseGameDelayedTriggeredAbility delayedTriggeredAbility = new LoseGameDelayedTriggeredAbility(); delayedTriggeredAbility.setConnectedTurnMod(extraTurn.getId()); game.addDelayedTriggeredAbility(delayedTriggeredAbility, source); } } return true; } } class LoseGameDelayedTriggeredAbility extends DelayedTriggeredAbility { private UUID connectedTurnMod; public LoseGameDelayedTriggeredAbility() { super(new LoseGameSourceControllerEffect(), Duration.EndOfGame); } public LoseGameDelayedTriggeredAbility(final LoseGameDelayedTriggeredAbility ability) { super(ability); this.connectedTurnMod = ability.connectedTurnMod; } @Override public LoseGameDelayedTriggeredAbility copy() { return new LoseGameDelayedTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.END_TURN_STEP_PRE; } @Override public boolean checkTrigger(GameEvent event, Game game) { return connectedTurnMod != null && connectedTurnMod.equals(game.getState().getTurnId()); } public void setConnectedTurnMod(UUID connectedTurnMod) { this.connectedTurnMod = connectedTurnMod; } @Override public String getRule() { return "At the beginning of that turn's end step, you lose the game"; } }