/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.abilityword; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.constants.CardType; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; /** * Constellation * * * @author LevelX2 */ public class ConstellationAbility extends TriggeredAbilityImpl { public ConstellationAbility(Effect effect) { this(effect, false); } public ConstellationAbility(Effect effect, boolean optional) { super(Zone.BATTLEFIELD, effect, optional); } public ConstellationAbility(final ConstellationAbility ability) { super(ability); } @Override public ConstellationAbility copy() { return new ConstellationAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (event.getPlayerId().equals(this.getControllerId())) { Permanent permanent = game.getPermanent(event.getTargetId()); if (permanent != null && permanent.isEnchantment()) { return true; } } return false; } @Override public String getRule() { return new StringBuilder("<i>Constellation</i> - Whenever {this} or another enchantment enters the battlefield under your control, ").append(super.getRule()).toString(); } }