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package mage.cards.c;
import mage.abilities.Ability;
import mage.constants.ComparisonType;
import mage.abilities.Mode;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.TapTargetCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.keyword.EscalateAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.counters.CounterType;
import mage.filter.FilterPlayer;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.common.FilterEnchantmentPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.PowerPredicate;
import mage.filter.predicate.permanent.TappedPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetCreaturePermanent;
import mage.target.common.TargetEnchantmentPermanent;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class CollectiveEffort extends CardImpl {
private static final FilterControlledCreaturePermanent filterUntapped = new FilterControlledCreaturePermanent("untapped creature you control");
private static final FilterCreaturePermanent filterDestroyCreature = new FilterCreaturePermanent("creature with power 4 or greater");
private static final FilterEnchantmentPermanent filterDestroyEnchantment = new FilterEnchantmentPermanent("enchantment to destroy");
private static final FilterPlayer filterPlayer = new FilterPlayer("player whose creatures get +1/+1 counters");
static {
filterUntapped.add(Predicates.not(new TappedPredicate()));
filterDestroyCreature.add(new PowerPredicate(ComparisonType.MORE_THAN, 3));
}
public CollectiveEffort(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{1}{W}{W}");
// Escalate — Tap an untapped creature you control.
Cost cost = new TapTargetCost(new TargetControlledCreaturePermanent(filterUntapped));
cost.setText("— Tap an untapped creature you control");
this.addAbility(new EscalateAbility(cost));
// Choose one or more —
this.getSpellAbility().getModes().setMinModes(1);
this.getSpellAbility().getModes().setMaxModes(3);
// Destroy target creature with power 4 or greater.;
this.getSpellAbility().addEffect(new DestroyTargetEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent(filterDestroyCreature));
// Destroy target enchantment.;
Mode mode = new Mode();
Effect effect = new DestroyTargetEffect();
effect.setText("Destroy target enchantment");
mode.getEffects().add(effect);
mode.getTargets().add(new TargetEnchantmentPermanent(filterDestroyEnchantment));
this.getSpellAbility().addMode(mode);
// Put a +1/+1 counter on each creature target player controls.
mode = new Mode();
effect = new CollectiveEffortEffect();
effect.setText("Put a +1/+1 counter on each creature target player controls");
mode.getEffects().add(effect);
mode.getTargets().add(new TargetPlayer(1, 1, false, filterPlayer));
this.getSpellAbility().addMode(mode);
}
public CollectiveEffort(final CollectiveEffort card) {
super(card);
}
@Override
public CollectiveEffort copy() {
return new CollectiveEffort(this);
}
}
class CollectiveEffortEffect extends OneShotEffect {
CollectiveEffortEffect() {
super(Outcome.UnboostCreature);
staticText = "Put a +1/+1 counter on each creature target player controls";
}
CollectiveEffortEffect(final CollectiveEffortEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player target = game.getPlayer(source.getFirstTarget());
if (target != null) {
for (Permanent p : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), target.getId(), game)) {
p.addCounters(CounterType.P1P1.createInstance(), source, game);
}
return true;
}
return false;
}
@Override
public CollectiveEffortEffect copy() {
return new CollectiveEffortEffect(this);
}
}