/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.w; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.players.Player; import mage.target.common.TargetCardInHand; import mage.target.targetpointer.FixedTarget; /** * * @author LevelX2 */ public class WidespreadPanic extends CardImpl { public WidespreadPanic(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{R}"); // Whenever a spell or ability causes its controller to shuffle his or her library, that player puts a card from his or her hand on top of his or her library. this.addAbility(new WidespreadPanicTriggeredAbility()); } public WidespreadPanic(final WidespreadPanic card) { super(card); } @Override public WidespreadPanic copy() { return new WidespreadPanic(this); } } class WidespreadPanicTriggeredAbility extends TriggeredAbilityImpl { public WidespreadPanicTriggeredAbility() { super(Zone.BATTLEFIELD, new WidespreadPanicEffect(), false); } public WidespreadPanicTriggeredAbility(final WidespreadPanicTriggeredAbility ability) { super(ability); } @Override public WidespreadPanicTriggeredAbility copy() { return new WidespreadPanicTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.LIBRARY_SHUFFLED; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (event.getPlayerId().equals(game.getControllerId(event.getSourceId()))) { for (Effect effect : this.getEffects()) { effect.setTargetPointer(new FixedTarget(event.getPlayerId())); } return true; } return false; } @Override public String getRule() { return new StringBuilder("Whenever a spell or ability causes its controller to shuffle his or her library, ").append(super.getRule()).toString(); } } class WidespreadPanicEffect extends OneShotEffect { public WidespreadPanicEffect() { super(Outcome.Detriment); this.staticText = "that player puts a card from his or her hand on top of his or her library"; } public WidespreadPanicEffect(final WidespreadPanicEffect effect) { super(effect); } @Override public WidespreadPanicEffect copy() { return new WidespreadPanicEffect(this); } @Override public boolean apply(Game game, Ability source) { Player shuffler = game.getPlayer(this.getTargetPointer().getFirst(game, source)); if (shuffler != null) { if (!shuffler.getHand().isEmpty()) { TargetCardInHand target = new TargetCardInHand(); target.setNotTarget(true); target.setTargetName("a card from your hand to put on top of your library"); shuffler.choose(Outcome.Detriment, target, source.getSourceId(), game); Card card = shuffler.getHand().get(target.getFirstTarget(), game); if (card != null) { shuffler.moveCardToLibraryWithInfo(card, source.getSourceId(), game, Zone.HAND, true, false); } } return true; } return false; } }