/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.m; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTappedAbility; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.ReturnToHandFromBattlefieldSourceCost; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect; import mage.abilities.mana.ColorlessManaAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.FilterCard; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCardInLibrary; import java.util.ArrayList; import java.util.List; import java.util.UUID; /** * * @author LevelX2 */ public class MazesEnd extends CardImpl { private static final FilterCard filterCard = new FilterCard("Gate card"); static { filterCard.add(new SubtypePredicate("Gate")); } public MazesEnd(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.LAND},""); // Maze's End enters the battlefield tapped. this.addAbility(new EntersBattlefieldTappedAbility()); // {T}: Add 1 to your mana pool. this.addAbility(new ColorlessManaAbility()); // 3, {T}, Return Maze's End to its owner’s hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(filterCard)), new GenericManaCost(3)); ability.addEffect(new MazesEndEffect()); ability.addCost(new TapSourceCost()); ability.addCost(new ReturnToHandFromBattlefieldSourceCost()); this.addAbility(ability); } public MazesEnd(final MazesEnd card) { super(card); } @Override public MazesEnd copy() { return new MazesEnd(this); } } class MazesEndEffect extends OneShotEffect { public MazesEndEffect() { super(Outcome.PutLandInPlay); this.staticText = "If you control ten or more Gates with different names, you win the game"; } public MazesEndEffect(final MazesEndEffect effect) { super(effect); } @Override public MazesEndEffect copy() { return new MazesEndEffect(this); } @Override public boolean apply(Game game, Ability source) { List<String> names = new ArrayList<>(); for (Permanent permanent : game.getBattlefield().getAllActivePermanents(source.getControllerId())) { if (permanent.hasSubtype("Gate", game)) { if (!names.contains(permanent.getName())) { names.add(permanent.getName()); } } } if (names.size() >= 10) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { controller.won(game); } } return false; } }