/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.r; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.costs.Cost; import mage.abilities.costs.common.SacrificeTargetCost; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.common.FilterControlledCreaturePermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.TargetPlayer; import mage.target.common.TargetControlledCreaturePermanent; /** * * @author LevelX2 */ public class RiteOfConsumption extends CardImpl { public RiteOfConsumption(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{1}{B}"); // As an additional cost to cast Rite of Consumption, sacrifice a creature. this.getSpellAbility().addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1,1,new FilterControlledCreaturePermanent("a creature"), false))); // Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. this.getSpellAbility().addEffect(new RiteOfConsumptionEffect()); this.getSpellAbility().addTarget(new TargetPlayer()); } public RiteOfConsumption(final RiteOfConsumption card) { super(card); } @Override public RiteOfConsumption copy() { return new RiteOfConsumption(this); } } class RiteOfConsumptionEffect extends OneShotEffect { public RiteOfConsumptionEffect() { super(Outcome.Benefit); this.staticText = "{this} deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way"; } public RiteOfConsumptionEffect(final RiteOfConsumptionEffect effect) { super(effect); } @Override public RiteOfConsumptionEffect copy() { return new RiteOfConsumptionEffect(this); } @Override public boolean apply(Game game, Ability source) { Player targetPlayer = game.getPlayer(this.getTargetPointer().getFirst(game, source)); Player controller = game.getPlayer(source.getControllerId()); if (targetPlayer != null && controller != null) { Permanent sacrificedCreature = null; for (Cost cost :source.getCosts()) { if (cost instanceof SacrificeTargetCost) { SacrificeTargetCost sacCost = (SacrificeTargetCost) cost; for(Permanent permanent : sacCost.getPermanents()) { sacrificedCreature = permanent; break; } } } if (sacrificedCreature != null) { int damage = sacrificedCreature.getPower().getValue(); if (damage > 0) { int damageDealt = targetPlayer.damage(damage, source.getSourceId(), game, false, true); if (damageDealt > 0) { controller.gainLife(damage, game); } } return true; } } return false; } }