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package mage.cards.d;
import mage.abilities.Ability;
import mage.abilities.common.AttacksAndIsNotBlockedTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.RemoveCountersSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.RegenerateTargetEffect;
import mage.abilities.effects.common.continuous.AssignNoCombatDamageSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent;
import java.util.UUID;
/**
*
* @author MarcoMarin
*/
public class DelifsCube extends CardImpl {
public DelifsCube(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{1}");
Ability ability2 = new AttacksAndIsNotBlockedTriggeredAbility(new DelifsCubeEffect(this.getId()), false);
ability2.addEffect(new AssignNoCombatDamageSourceEffect(Duration.EndOfTurn));
// {2}, {tap}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.
SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
new GainAbilityTargetEffect(ability2, Duration.EndOfTurn),
new ManaCostsImpl("{2}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetControlledCreaturePermanent());
this.addAbility(ability);
// {2}, Remove a cube counter from Delif's Cube: Regenerate target creature.
SimpleActivatedAbility ability3 = new SimpleActivatedAbility(Zone.BATTLEFIELD,
new RegenerateTargetEffect(),
new ManaCostsImpl("{2}"));
ability3.addCost(new RemoveCountersSourceCost(CounterType.CUBE.createInstance()));
ability3.addTarget(new TargetControlledCreaturePermanent());
this.addAbility(ability3);
}
public DelifsCube(final DelifsCube card) {
super(card);
}
@Override
public DelifsCube copy() {
return new DelifsCube(this);
}
}
class DelifsCubeEffect extends OneShotEffect{
private UUID cubeId;
public DelifsCubeEffect(UUID cubeId) {
super(Outcome.Benefit);
this.cubeId = cubeId;
this.setText("This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube");
}
public DelifsCubeEffect(final DelifsCubeEffect effect) {
super(effect);
this.cubeId = effect.cubeId;
}
@Override
public DelifsCubeEffect copy() {
return new DelifsCubeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent perm = game.getPermanent(cubeId);
if (perm == null) return false;
perm.addCounters(CounterType.CUBE.createInstance(), source, game);
return true;
}
}