/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
package mage.player.ai.simulators;
import java.io.Serializable;
import java.util.UUID;
import mage.abilities.keyword.DoubleStrikeAbility;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class CreatureSimulator implements Serializable {
public UUID id;
public int damage;
public int power;
public int toughness;
public boolean hasFirstStrike;
public boolean hasDoubleStrike;
public boolean hasTrample;
public CreatureSimulator(Permanent permanent) {
this.id = permanent.getId();
this.damage = permanent.getDamage();
this.power = permanent.getPower().getValue();
this.toughness = permanent.getToughness().getValue();
this.hasDoubleStrike = permanent.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId());
this.hasFirstStrike = permanent.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId());
this.hasTrample = permanent.getAbilities().containsKey(TrampleAbility.getInstance().getId());
}
public boolean isDead() {
return damage >= toughness;
}
public int getLethalDamage() {
return toughness - damage;
}
}