/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.condition.common.SpellMasteryCondition; import mage.abilities.effects.OneShotEffect; import mage.cards.*; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterLandCard; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import java.util.LinkedHashSet; import java.util.Set; import java.util.UUID; /** * * @author LevelX2 */ public class AnimistsAwakening extends CardImpl { public AnimistsAwakening(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{X}{G}"); // Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in any order. // <i>Spell mastery</i> — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. this.getSpellAbility().addEffect(new AnimistsAwakeningEffect()); } public AnimistsAwakening(final AnimistsAwakening card) { super(card); } @Override public AnimistsAwakening copy() { return new AnimistsAwakening(this); } } class AnimistsAwakeningEffect extends OneShotEffect { public AnimistsAwakeningEffect() { super(Outcome.PutCardInPlay); staticText = "Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in any order." + "<br><i>Spell mastery</i> — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands"; } public AnimistsAwakeningEffect(final AnimistsAwakeningEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); MageObject sourceObject = game.getObject(source.getSourceId()); if (controller == null || sourceObject == null) { return false; } Cards cards = new CardsImpl(); int xValue = source.getManaCostsToPay().getX(); cards.addAll(controller.getLibrary().getTopCards(game, xValue)); if (!cards.isEmpty()) { controller.revealCards(sourceObject.getIdName(), cards, game); Set<Card> toBattlefield = new LinkedHashSet<>(); for (Card card : cards.getCards(new FilterLandCard(), source.getSourceId(), source.getControllerId(), game)) { cards.remove(card); toBattlefield.add(card); } controller.moveCards(toBattlefield, Zone.BATTLEFIELD, source, game, true, false, true, null); controller.putCardsOnBottomOfLibrary(cards, game, source, true); if (SpellMasteryCondition.instance.apply(game, source)) { for (Card card : toBattlefield) { Permanent land = game.getPermanent(card.getId()); if (land != null) { land.untap(game); } } } } return true; } @Override public AnimistsAwakeningEffect copy() { return new AnimistsAwakeningEffect(this); } }