/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.continuous; import mage.cards.Card; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.game.permanent.Permanent; import org.junit.Assert; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class PaintersServantTest extends CardTestPlayerBase { /** * Test that the added color is applied as Painter's Servant is on the battlefield */ @Test public void testColorSet() { // As Painter's Servant enters the battlefield, choose a color. // All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. addCard(Zone.HAND, playerA, "Painter's Servant", 1); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); addCard(Zone.HAND, playerA, "Lightning Bolt"); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion"); addCard(Zone.HAND, playerB, "Lightning Bolt"); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant"); setChoice(playerA, "Blue"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Painter's Servant", 1); Permanent silvercoatLion = getPermanent("Silvercoat Lion", playerA); Assert.assertEquals(true, silvercoatLion.getColor(currentGame).isWhite()); Assert.assertEquals(true, silvercoatLion.getColor(currentGame).isBlue()); silvercoatLion = getPermanent("Silvercoat Lion", playerB); Assert.assertEquals(true, silvercoatLion.getColor(currentGame).isWhite()); Assert.assertEquals(true, silvercoatLion.getColor(currentGame).isBlue()); for(Card card: playerA.getLibrary().getCards(currentGame)) { Assert.assertEquals(card.getName() + " should be blue",true, card.getColor(currentGame).isBlue()); } for(Card card: playerB.getLibrary().getCards(currentGame)) { Assert.assertEquals(card.getName() + " should be blue",true, card.getColor(currentGame).isBlue()); } for(Card card: playerA.getHand().getCards(currentGame)) { Assert.assertEquals(true, card.getColor(currentGame).isRed()); Assert.assertEquals(true, card.getColor(currentGame).isBlue()); } for(Card card: playerB.getHand().getCards(currentGame)) { Assert.assertEquals(true, card.getColor(currentGame).isRed()); Assert.assertEquals(true, card.getColor(currentGame).isBlue()); } for(Card card: playerA.getGraveyard().getCards(currentGame)) { Assert.assertEquals(true, card.getColor(currentGame).isWhite()); Assert.assertEquals(true, card.getColor(currentGame).isBlue()); } for(Card card: playerB.getGraveyard().getCards(currentGame)) { Assert.assertEquals(true, card.getColor(currentGame).isWhite()); Assert.assertEquals(true, card.getColor(currentGame).isBlue()); } } /** * Test that the added color is no longer applied as Painter's Servant has left the battlefield */ @Test public void testColorReset() { // As Painter's Servant enters the battlefield, choose a color. // All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. addCard(Zone.HAND, playerA, "Painter's Servant", 1); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); addCard(Zone.HAND, playerA, "Lightning Bolt"); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion"); addCard(Zone.HAND, playerB, "Lightning Bolt",2); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); addCard(Zone.GRAVEYARD, playerB, "Silvercoat Lion"); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant"); setChoice(playerA, "Blue"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Painter's Servant"); setStopAt(1, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerA, "Painter's Servant", 1); Permanent silvercoatLion = getPermanent("Silvercoat Lion", playerA); Assert.assertEquals(true, silvercoatLion.getColor(currentGame).isWhite()); Assert.assertEquals(false, silvercoatLion.getColor(currentGame).isBlue()); silvercoatLion = getPermanent("Silvercoat Lion", playerB); Assert.assertEquals(true, silvercoatLion.getColor(currentGame).isWhite()); Assert.assertEquals(false, silvercoatLion.getColor(currentGame).isBlue()); for(Card card: playerA.getLibrary().getCards(currentGame)) { Assert.assertEquals(card.getName() + " should not be blue",false, card.getColor(currentGame).isBlue()); } for(Card card: playerB.getLibrary().getCards(currentGame)) { Assert.assertEquals(card.getName() + " should not be blue",false, card.getColor(currentGame).isBlue()); } for(Card card: playerA.getHand().getCards(currentGame)) { Assert.assertEquals(true, card.getColor(currentGame).isRed()); Assert.assertEquals(false, card.getColor(currentGame).isBlue()); } for(Card card: playerB.getHand().getCards(currentGame)) { Assert.assertEquals(true, card.getColor(currentGame).isRed()); Assert.assertEquals(false, card.getColor(currentGame).isBlue()); } for(Card card: playerA.getGraveyard().getCards(currentGame)) { if(card.getName().equals("Silvercoat Lion")) { Assert.assertEquals(true, card.getColor(currentGame).isWhite()); Assert.assertEquals(false, card.getColor(currentGame).isBlue()); } } for(Card card: playerB.getGraveyard().getCards(currentGame)) { if(card.getName().equals("Silvercoat Lion")) { Assert.assertEquals(true, card.getColor(currentGame).isWhite()); Assert.assertEquals(false, card.getColor(currentGame).isBlue()); } } } /** * 5/1/2008 While Painter's Servant is on the battlefield, an effect that * changes an object's colors will overwrite Painter's Servant's effect. For * example, casting Cerulean Wisps on a creature will turn it blue, * regardless of the color chosen for Painter's Servant. */ @Test public void testColorOverwrite() { // As Painter's Servant enters the battlefield, choose a color. // All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. addCard(Zone.HAND, playerA, "Painter's Servant", 1); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); // Target creature becomes blue until end of turn. Untap that creature. // Draw a card. addCard(Zone.HAND, playerB, "Cerulean Wisps", 1); // Instant {U} addCard(Zone.BATTLEFIELD, playerB, "Island", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant"); setChoice(playerA, "Red"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cerulean Wisps", "Silvercoat Lion", "Painter's Servant", StackClause.WHILE_NOT_ON_STACK); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Painter's Servant", 1); Permanent silvercoatLion = getPermanent("Silvercoat Lion", playerA); Assert.assertEquals(false, silvercoatLion.getColor(currentGame).isWhite()); Assert.assertEquals(false, silvercoatLion.getColor(currentGame).isRed()); Assert.assertEquals(true, silvercoatLion.getColor(currentGame).isBlue()); } /** * Check color of spells */ @Test public void testColorSpell() { // As Painter's Servant enters the battlefield, choose a color. // All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. addCard(Zone.HAND, playerA, "Painter's Servant", 1); // Draw two cards. addCard(Zone.HAND, playerA, "Divination", 1); // {U}{2} addCard(Zone.BATTLEFIELD, playerA, "Island", 5); // Whenever a player casts a red spell, you may gain 1 life. addCard(Zone.BATTLEFIELD, playerA, "Dragon's Claw"); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); // Target creature becomes blue until end of turn. Untap that creature. // Draw a card. addCard(Zone.HAND, playerB, "Cerulean Wisps", 1); // Instant {U} addCard(Zone.BATTLEFIELD, playerB, "Island", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant"); setChoice(playerA, "Red"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cerulean Wisps", "Silvercoat Lion", "Painter's Servant", StackClause.WHILE_NOT_ON_STACK); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Divination", NO_TARGET, "Painter's Servant", StackClause.WHILE_NOT_ON_STACK); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Painter's Servant", 1); assertGraveyardCount(playerA, "Divination", 1); assertGraveyardCount(playerB, "Cerulean Wisps", 1); assertLife(playerA, 22); // + 1 from Cerulean Wisps + 1 from Divination Permanent silvercoatLion = getPermanent("Silvercoat Lion", playerA); Assert.assertEquals(false, silvercoatLion.getColor(currentGame).isWhite()); Assert.assertEquals(false, silvercoatLion.getColor(currentGame).isRed()); Assert.assertEquals(true, silvercoatLion.getColor(currentGame).isBlue()); } }