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package org.mage.test.cards.abilities.oneshot.destroy;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DestroyTheEvidanceTest extends CardTestPlayerBase {
// Destroy the Evidence - Sorcery {4}{B}
// Destroy target land. Its controller reveals cards from the top of his
// or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
/**
* The target land is destroyed
*/
@Test
public void testLandIsDestroyed() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.HAND, playerA, "Destroy the Evidence");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
addCard(Zone.LIBRARY, playerB, "Forest", 1);
addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Destroy the Evidence", "Mountain");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Destroy the Evidence", 1);
assertGraveyardCount(playerB, "Mountain", 1);
assertGraveyardCount(playerB, "Forest", 1);
assertGraveyardCount(playerB, "Silvercoat Lion", 2);
assertPermanentCount(playerB, "Mountain", 1);
assertLife(playerB, 20);
}
/**
* The target land is Indestructible
*/
@Test
public void testLandIsIndestructible() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.HAND, playerA, "Destroy the Evidence");
addCard(Zone.BATTLEFIELD, playerB, "Darksteel Citadel", 2);
addCard(Zone.LIBRARY, playerB, "Forest", 1);
addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Destroy the Evidence", "Darksteel Citadel");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Destroy the Evidence", 1);
assertGraveyardCount(playerB, "Darksteel Citadel", 0);
assertGraveyardCount(playerB, "Forest", 1);
assertGraveyardCount(playerB, "Silvercoat Lion", 2);
assertPermanentCount(playerB, "Darksteel Citadel", 2);
assertLife(playerB, 20);
}
/**
* The target land is blinked meanwhile -> spell has no more valid target, spell has to fizzle
*/
@Test
public void testLandIsExiled() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.HAND, playerA, "Destroy the Evidence");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
// Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
addCard(Zone.HAND, playerB, "Ghostly Flicker", 1);
addCard(Zone.LIBRARY, playerB, "Forest", 1);
addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Destroy the Evidence", "Mountain");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Ghostly Flicker", "Mountain^Island");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Destroy the Evidence", 1);
assertGraveyardCount(playerB, "Ghostly Flicker", 1);
assertPermanentCount(playerB, "Mountain", 2);
assertPermanentCount(playerB, "Island", 1);
assertGraveyardCount(playerB, 1);
assertLife(playerB, 20);
}
}