/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.o; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.BeginningOfCombatTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.GainAbilityControlledEffect; import mage.abilities.keyword.*; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.common.FilterControlledCreaturePermanent; import mage.filter.predicate.mageobject.AbilityPredicate; import mage.game.Game; import java.util.UUID; /** * * @author escplan9 (Derek Monturo - dmontur1 at gmail dot com) */ public class OdricLunarchMarshal extends CardImpl { public OdricLunarchMarshal(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Human"); this.subtype.add("Soldier"); this.power = new MageInt(3); this.toughness = new MageInt(3); // At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. this.addAbility(new BeginningOfCombatTriggeredAbility(new OdricLunarchMarshalEffect(), TargetController.ANY, false)); } public OdricLunarchMarshal(final OdricLunarchMarshal card) { super(card); } @Override public OdricLunarchMarshal copy() { return new OdricLunarchMarshal(this); } } class OdricLunarchMarshalEffect extends OneShotEffect { private static final FilterControlledCreaturePermanent filterFirstStrike = new FilterControlledCreaturePermanent(); private static final FilterControlledCreaturePermanent filterFlying = new FilterControlledCreaturePermanent(); private static final FilterControlledCreaturePermanent filterDeathtouch = new FilterControlledCreaturePermanent(); private static final FilterControlledCreaturePermanent filterDoubleStrike = new FilterControlledCreaturePermanent(); private static final FilterControlledCreaturePermanent filterHaste = new FilterControlledCreaturePermanent(); private static final FilterControlledCreaturePermanent filterHexproof = new FilterControlledCreaturePermanent(); private static final FilterControlledCreaturePermanent filterIndestructible = new FilterControlledCreaturePermanent(); private static final FilterControlledCreaturePermanent filterLifelink = new FilterControlledCreaturePermanent(); private static final FilterControlledCreaturePermanent filterMenace = new FilterControlledCreaturePermanent(); private static final FilterControlledCreaturePermanent filterReach = new FilterControlledCreaturePermanent(); private static final FilterControlledCreaturePermanent filterSkulk = new FilterControlledCreaturePermanent(); private static final FilterControlledCreaturePermanent filterTrample = new FilterControlledCreaturePermanent(); private static final FilterControlledCreaturePermanent filterVigilance = new FilterControlledCreaturePermanent(); private static final FilterControlledCreaturePermanent filterCreatures = new FilterControlledCreaturePermanent(); static { filterFirstStrike.add(new AbilityPredicate(FirstStrikeAbility.class)); filterFlying.add(new AbilityPredicate(FlyingAbility.class)); filterDeathtouch.add(new AbilityPredicate(DeathtouchAbility.class)); filterDoubleStrike.add(new AbilityPredicate(DoubleStrikeAbility.class)); filterHaste.add(new AbilityPredicate(HasteAbility.class)); filterHexproof.add(new AbilityPredicate(HexproofAbility.class)); filterIndestructible.add(new AbilityPredicate(IndestructibleAbility.class)); filterLifelink.add(new AbilityPredicate(LifelinkAbility.class)); filterMenace.add(new AbilityPredicate(MenaceAbility.class)); filterReach.add(new AbilityPredicate(ReachAbility.class)); filterSkulk.add(new AbilityPredicate(SkulkAbility.class)); filterTrample.add(new AbilityPredicate(TrampleAbility.class)); filterVigilance.add(new AbilityPredicate(VigilanceAbility.class)); } OdricLunarchMarshalEffect() { super(Outcome.BoostCreature); this.staticText = "creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance."; } OdricLunarchMarshalEffect(final OdricLunarchMarshalEffect effect) { super(effect); } @Override public OdricLunarchMarshalEffect copy() { return new OdricLunarchMarshalEffect(this); } @Override public boolean apply(Game game, Ability source) { // First strike if (game.getBattlefield().contains(filterFirstStrike, source.getControllerId(), 1, game)) { game.addEffect(new GainAbilityControlledEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source); } // Flying if (game.getBattlefield().contains(filterFlying, source.getControllerId(), 1, game)) { game.addEffect(new GainAbilityControlledEffect(FlyingAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source); } // Deathtouch if (game.getBattlefield().contains(filterDeathtouch, source.getControllerId(), 1, game)) { game.addEffect(new GainAbilityControlledEffect(DeathtouchAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source); } // Double strike if (game.getBattlefield().contains(filterDoubleStrike, source.getControllerId(), 1, game)) { game.addEffect(new GainAbilityControlledEffect(DoubleStrikeAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source); } // Haste if (game.getBattlefield().contains(filterHaste, source.getControllerId(), 1, game)) { game.addEffect(new GainAbilityControlledEffect(HasteAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source); } // Hexproof if (game.getBattlefield().contains(filterHexproof, source.getControllerId(), 1, game)) { game.addEffect(new GainAbilityControlledEffect(HexproofAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source); } // Indestructible if (game.getBattlefield().contains(filterIndestructible, source.getControllerId(), 1, game)) { game.addEffect(new GainAbilityControlledEffect(IndestructibleAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source); } // Lifelink if (game.getBattlefield().contains(filterLifelink, source.getControllerId(), 1, game)) { game.addEffect(new GainAbilityControlledEffect(LifelinkAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source); } // Menace if (game.getBattlefield().contains(filterMenace, source.getControllerId(), 1, game)) { game.addEffect(new GainAbilityControlledEffect(new MenaceAbility(), Duration.EndOfTurn, filterCreatures), source); } // Reach if (game.getBattlefield().contains(filterReach, source.getControllerId(), 1, game)) { game.addEffect(new GainAbilityControlledEffect(ReachAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source); } // Skulk if (game.getBattlefield().contains(filterSkulk, source.getControllerId(), 1, game)) { game.addEffect(new GainAbilityControlledEffect(new SkulkAbility(), Duration.EndOfTurn, filterCreatures), source); } // Trample if (game.getBattlefield().contains(filterTrample, source.getControllerId(), 1, game)) { game.addEffect(new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source); } // Vigilance if (game.getBattlefield().contains(filterVigilance, source.getControllerId(), 1, game)) { game.addEffect(new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source); } return true; } }