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package mage.cards.i;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.costs.common.DiscardCardCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.counters.CounterType;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetOpponentsCreaturePermanent;
/**
*
* @author Styxo
*/
public class ImpulsiveWager extends CardImpl {
public ImpulsiveWager(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{R}");
// As an additional cost to cast Irresponsible Gambling, discard a card at random.
this.getSpellAbility().addCost(new DiscardCardCost(true));
// If the discarded card was a nonland card, draw two cards. Otherwise, put a bounty counter on target creature.
this.getSpellAbility().addEffect(new ImpulsiveWagerEffect());
this.getSpellAbility().addTarget(new TargetOpponentsCreaturePermanent());
}
public ImpulsiveWager(final ImpulsiveWager card) {
super(card);
}
@Override
public ImpulsiveWager copy() {
return new ImpulsiveWager(this);
}
}
class ImpulsiveWagerEffect extends OneShotEffect {
public ImpulsiveWagerEffect() {
super(Outcome.Benefit);
staticText = "If the discarded card was a nonland card, draw two cards. Otherwise, put a bounty counter on target creature";
}
public ImpulsiveWagerEffect(final ImpulsiveWagerEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
DiscardCardCost cost = (DiscardCardCost) source.getCosts().get(0);
if (cost != null) {
List<Card> cards = cost.getCards();
if (cards.size() == 1 && cards.get(0).isLand()) {
Effect effect = new AddCountersTargetEffect(CounterType.BOUNTY.createInstance());
effect.setTargetPointer(getTargetPointer());
effect.apply(game, source);
} else {
player.drawCards(2, game);
}
}
return true;
}
return false;
}
@Override
public ImpulsiveWagerEffect copy() {
return new ImpulsiveWagerEffect(this);
}
}