/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.b; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.ContinuousRuleModifyingEffectImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.TapTargetEffect; import mage.abilities.keyword.EntwineAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.PhaseStep; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.game.turn.Step; import mage.players.Player; import mage.target.TargetPlayer; import mage.target.common.TargetCreaturePermanent; import java.util.UUID; /** * * @author LevelX2 */ public class BlindingBeam extends CardImpl { public BlindingBeam(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{W}"); // Choose one - this.getSpellAbility().getModes().setMinModes(1); this.getSpellAbility().getModes().setMaxModes(1); // Tap two target creatures; this.getSpellAbility().addEffect(new TapTargetEffect()); this.getSpellAbility().addTarget(new TargetCreaturePermanent(2,2)); // or creatures don't untap during target player's next untap step. Mode mode = new Mode(); mode.getEffects().add(new BlindingBeamEffect()); mode.getTargets().add(new TargetPlayer()); this.getSpellAbility().getModes().addMode(mode); // Entwine {1} this.addAbility(new EntwineAbility("{1}")); } public BlindingBeam(final BlindingBeam card) { super(card); } @Override public BlindingBeam copy() { return new BlindingBeam(this); } } class BlindingBeamEffect extends OneShotEffect { public BlindingBeamEffect() { super(Outcome.Tap); staticText = "creatures don't untap during target player's next untap step"; } public BlindingBeamEffect(final BlindingBeamEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(getTargetPointer().getFirst(game, source)); if (player != null) { game.addEffect(new BlindingBeamEffect2(player.getId()), source); return true; } return false; } @Override public BlindingBeamEffect copy() { return new BlindingBeamEffect(this); } } class BlindingBeamEffect2 extends ContinuousRuleModifyingEffectImpl { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent(); private final UUID targetPlayerId; public BlindingBeamEffect2(UUID targetPlayerId) { super(Duration.Custom, Outcome.Detriment); this.targetPlayerId = targetPlayerId; } public BlindingBeamEffect2(final BlindingBeamEffect2 effect) { super(effect); this.targetPlayerId = effect.targetPlayerId; } @Override public BlindingBeamEffect2 copy() { return new BlindingBeamEffect2(this); } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean isInactive(Ability source, Game game) { // the PRE step part is directly after the UNTAP events for permanents if (game.getPhase().getStep().getType() == PhaseStep.UNTAP && game.getStep().getStepPart() == Step.StepPart.PRE) { if (game.getActivePlayerId().equals(targetPlayerId) || game.getPlayer(source.getControllerId()).hasReachedNextTurnAfterLeaving()) { return true; } } return false; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == EventType.UNTAP; } @Override public boolean applies(GameEvent event, Ability source, Game game) { // prevent untap event of creatures of target player if (game.getTurn().getStepType() == PhaseStep.UNTAP) { Permanent permanent = game.getPermanent(event.getTargetId()); if (permanent != null && permanent.getControllerId().equals(targetPlayerId) && filter.match(permanent, game)) { return true; } } return false; } }