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package org.mage.test.cards.copy;
import mage.abilities.keyword.HasteAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentToken;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class KikiJikiMirrorBreakerTest extends CardTestPlayerBase {
@Test
public void testSimpleCopy() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
addCard(Zone.BATTLEFIELD, playerA, "Kiki-Jiki, Mirror Breaker", 1);
addCard(Zone.BATTLEFIELD, playerA, "Voice of Resurgence", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Create a token that's a copy of target nonlegendary creature you control. That token has haste. Sacrifice it at the beginning of the next end step.");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Voice of Resurgence", 2);
}
@Test
public void testSimpleCopySacrificeAtEnd() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
addCard(Zone.BATTLEFIELD, playerA, "Kiki-Jiki, Mirror Breaker", 1);
addCard(Zone.BATTLEFIELD, playerA, "Voice of Resurgence", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Create a token that's a copy of target nonlegendary creature you control. That token has haste. Sacrifice it at the beginning of the next end step.");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Elemental", 1); // because the copy was sacrificed
assertPermanentCount(playerA, "Voice of Resurgence", 1);
}
@Test
public void testCopyAndCopiedTokenDies() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
addCard(Zone.BATTLEFIELD, playerA, "Kiki-Jiki, Mirror Breaker", 1);
addCard(Zone.BATTLEFIELD, playerA, "Voice of Resurgence", 1);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 3);
// Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
addCard(Zone.HAND, playerB, "Flamebreak");
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Create a token that's a copy of target nonlegendary creature you control. That token has haste. Sacrifice it at the beginning of the next end step.");
castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Flamebreak");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertLife(playerA, 17);
assertLife(playerB, 17);
assertGraveyardCount(playerB, "Flamebreak", 1);
assertPermanentCount(playerA, "Voice of Resurgence", 0);
assertGraveyardCount(playerA, "Voice of Resurgence", 1);
assertPermanentCount(playerA, "Elemental", 2);
}
/**
* Kiki-Jiki, Mirror Breaker creates a copy of Humble Defector, activate
* Humble defector, token gets sacrificed while under opponents control.
*/
@Test
public void testTokenNotSacrificedIfNotControlled() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
// Tap target creature you don't control.
// Overload {3}{U}
addCard(Zone.HAND, playerA, "Blustersquall", 1);
addCard(Zone.BATTLEFIELD, playerB, "Kiki-Jiki, Mirror Breaker", 1);
// {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.
addCard(Zone.BATTLEFIELD, playerB, "Humble Defector", 1);
castSpell(2, PhaseStep.UPKEEP, playerA, "Blustersquall", "Humble Defector"); // Tap nontoken Defector so only the Token can be used later
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{T}: Create a token that's a copy of target nonlegendary creature you control. That token has haste. Sacrifice it at the beginning of the next end step.");
activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "{T}: Draw two cards. Target opponent gains control");
setStopAt(3, PhaseStep.UPKEEP);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertHandCount(playerB, 3); // normal 1 draw of turn two + 2 from Defector
assertGraveyardCount(playerA, "Blustersquall", 1);
assertPermanentCount(playerB, "Humble Defector", 1);
assertPermanentCount(playerA, "Humble Defector", 1);
}
/**
*
* Kiki-Jiki, Mirror Breaker tokens are not entering with haste...
*
* I just tried to reproduce this but I was not able--
*
* In the game in question I used a card (Body Double) to target a card in a
* graveyard (don't remember the name) and copy it
*
* I then used Kiki to copy Body Double that copied a graveyard card of my
* opponent---that copy did not have haste...
*/
@Test
public void testCopyBodyDouble() {
addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 5);
addCard(Zone.BATTLEFIELD, playerB, "Kiki-Jiki, Mirror Breaker", 1);
// You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
addCard(Zone.HAND, playerB, "Body Double", 1); // {4}{U}
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Body Double");
setChoice(playerB, "Silvercoat Lion");
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{T}: Create a token that's a copy of target nonlegendary creature you control. That token has haste. Sacrifice it at the beginning of the next end step.");
attack(2, playerB, "Silvercoat Lion");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertPermanentCount(playerB, "Silvercoat Lion", 2); // one from Body Double and one from Kiki
Permanent kikiCopy = null;
for (Permanent permanent : currentGame.getState().getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), currentGame)) {
if (permanent.getName().equals("Silvercoat Lion") && (permanent instanceof PermanentToken)) {
kikiCopy = permanent;
break;
}
}
if (kikiCopy != null) {
Assert.assertEquals("Has to have haste", kikiCopy.getAbilities(currentGame).containsClass(HasteAbility.class), true);
} else {
Assert.assertEquals("Silvercoat Lion copied by Kiki is missing", kikiCopy != null, true);
}
assertLife(playerA, 18);
assertLife(playerB, 20);
}
}