/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.m; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.DelayedTriggeredAbility; import mage.abilities.common.AttacksTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.IslandwalkAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.players.Player; /** * As Meandering Towershell returns to the battlefield because of the delayed * triggered ability, you choose which opponent or opposing planeswalker it’s * attacking. It doesn’t have to attack the same opponent or opposing * planeswalker that it was when it was exiled. * * If Meandering Towershell enters the battlefield attacking, it wasn’t declared * as an attacking creature that turn. Abilities that trigger when a creature * attacks, including its own triggered ability, won’t trigger. * * On the turn Meandering Towershell attacks and is exiled, raid abilities will * see it as a creature that attacked. Conversely, on the turn Meandering * Towershell enters the battlefield attacking, raid abilities will not. * * If you attack with a Meandering Towershell that you don’t own, you’ll control * it when it returns to the battlefield. * * @author LevelX2 */ public class MeanderingTowershell extends CardImpl { public MeanderingTowershell(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{G}{G}"); this.subtype.add("Turtle"); this.power = new MageInt(5); this.toughness = new MageInt(9); // Islandwalk this.addAbility(new IslandwalkAbility()); // Whenever Meandering Towershell attacks, exile it. // Return it to the battlefield under your control tapped and attacking // at the beginning of the next declare attackers step on your next turn. this.addAbility(new AttacksTriggeredAbility(new MeanderingTowershellEffect(), false)); } public MeanderingTowershell(final MeanderingTowershell card) { super(card); } @Override public MeanderingTowershell copy() { return new MeanderingTowershell(this); } } class MeanderingTowershellEffect extends OneShotEffect { public MeanderingTowershellEffect() { super(Outcome.Detriment); this.staticText = "exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the next declare attackers step on your next turn"; } public MeanderingTowershellEffect(final MeanderingTowershellEffect effect) { super(effect); } @Override public MeanderingTowershellEffect copy() { return new MeanderingTowershellEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Permanent sourcePermanent = game.getPermanent(source.getSourceId()); if (controller != null && sourcePermanent != null) { controller.moveCardToExileWithInfo(sourcePermanent, null, "", source.getSourceId(), game, Zone.BATTLEFIELD, true); game.addDelayedTriggeredAbility(new AtBeginningNextDeclareAttackersStepNextTurnDelayedTriggeredAbility(), source); return true; } return false; } } class AtBeginningNextDeclareAttackersStepNextTurnDelayedTriggeredAbility extends DelayedTriggeredAbility { private int startingTurn; public AtBeginningNextDeclareAttackersStepNextTurnDelayedTriggeredAbility() { super(new MeanderingTowershellReturnEffect()); } public AtBeginningNextDeclareAttackersStepNextTurnDelayedTriggeredAbility(final AtBeginningNextDeclareAttackersStepNextTurnDelayedTriggeredAbility ability) { super(ability); this.startingTurn = ability.startingTurn; } @Override public void init(Game game) { startingTurn = game.getTurnNum(); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.DECLARED_ATTACKERS; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (event.getPlayerId().equals(this.controllerId)) { if (game.getTurnNum() != startingTurn) { return true; } } return false; } @Override public String getRule() { return "Return it to the battlefield under your control tapped and attacking at the beginning of the next declare attackers step on your next turn."; } @Override public AtBeginningNextDeclareAttackersStepNextTurnDelayedTriggeredAbility copy() { return new AtBeginningNextDeclareAttackersStepNextTurnDelayedTriggeredAbility(this); } } class MeanderingTowershellReturnEffect extends OneShotEffect { public MeanderingTowershellReturnEffect() { super(Outcome.PutCreatureInPlay); } public MeanderingTowershellReturnEffect(final MeanderingTowershellReturnEffect effect) { super(effect); } @Override public MeanderingTowershellReturnEffect copy() { return new MeanderingTowershellReturnEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Card card = game.getCard(source.getSourceId()); if (card != null && game.getState().getZone(source.getSourceId()) == Zone.EXILED) { controller.moveCards(card, Zone.BATTLEFIELD, source, game, true, false, false, null); game.getCombat().addAttackingCreature(card.getId(), game); return true; } } return false; } }