/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.AttachEffect; import mage.abilities.keyword.EnchantAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.TargetPlayer; import mage.target.targetpointer.FixedTarget; import java.util.UUID; /** * * @author LevelX2 */ public class CurseOfChaos extends CardImpl { public CurseOfChaos(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{R}"); this.subtype.add("Aura"); this.subtype.add("Curse"); // Enchant player TargetPlayer auraTarget = new TargetPlayer(); this.getSpellAbility().addTarget(auraTarget); this.getSpellAbility().addEffect(new AttachEffect(Outcome.DrawCard)); this.addAbility(new EnchantAbility(auraTarget.getTargetName())); // Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, he or she draws a card. this.addAbility(new CurseOfChaosTriggeredAbility()); } public CurseOfChaos(final CurseOfChaos card) { super(card); } @Override public CurseOfChaos copy() { return new CurseOfChaos(this); } } class CurseOfChaosTriggeredAbility extends TriggeredAbilityImpl { public CurseOfChaosTriggeredAbility() { super(Zone.BATTLEFIELD, new CurseOfChaosEffect(), false); // false because handled in effect } public CurseOfChaosTriggeredAbility(final CurseOfChaosTriggeredAbility ability) { super(ability); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DECLARED_ATTACKERS; } @Override public boolean checkTrigger(GameEvent event, Game game) { Permanent enchantment = game.getPermanent(this.getSourceId()); if (enchantment != null && enchantment.getAttachedTo() != null && game.getCombat().getPlayerDefenders(game).contains(enchantment.getAttachedTo())) { for (Effect effect: this.getEffects()) { effect.setTargetPointer(new FixedTarget(game.getCombat().getAttackerId())); } return true; } return false; } @Override public String getRule() { return new StringBuilder("Whenever a player attacks enchanted player with one or more creatures, ").append(super.getRule()).toString(); } @Override public CurseOfChaosTriggeredAbility copy() { return new CurseOfChaosTriggeredAbility(this); } } class CurseOfChaosEffect extends OneShotEffect { public CurseOfChaosEffect() { super(Outcome.Benefit); this.staticText = "that attacking player may discard a card. If the player does, he or she draws a card"; } public CurseOfChaosEffect(final CurseOfChaosEffect effect) { super(effect); } @Override public CurseOfChaosEffect copy() { return new CurseOfChaosEffect(this); } @Override public boolean apply(Game game, Ability source) { Player attacker = game.getPlayer(this.getTargetPointer().getFirst(game, source)); if (attacker != null) { if (!attacker.getHand().isEmpty() && attacker.chooseUse(outcome, "Discard a card and draw a card?", source, game)){ attacker.discard(1, false, source, game); attacker.drawCards(1, game); } return true; } return false; } }