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package org.mage.test.cards.abilities.keywords;
import mage.abilities.keyword.IntimidateAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class LandfallTest extends CardTestPlayerBase {
@Test
public void testNormalUse() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
addCard(Zone.HAND, playerA, "Plains");
// Instant - {1}{W}
// Target player gains 4 life.
// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
addCard(Zone.HAND, playerA, "Rest for the Weary", 2);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Plains", 4);
assertGraveyardCount(playerA, "Rest for the Weary", 2);
assertLife(playerA, 32); // + 8 from 1 turn + 4 from second turn
assertLife(playerB, 20);
}
/**
* If you Hive Mind an opponent's Rest for the Weary and redirect its target
* to yourself when it's not your turn, the game spits out this message and
* rolls back to before Rest for the Weary was cast.
*
*/
@Test
public void testHiveMind() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
addCard(Zone.BATTLEFIELD, playerB, "Hive Mind");
// Instant - {1}{W}
// Target player gains 4 life.
// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
addCard(Zone.HAND, playerA, "Rest for the Weary", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Rest for the Weary", 1);
assertLife(playerA, 24);
assertLife(playerB, 24);
}
@Test
public void testSurrakarMarauder() {
// Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn.
addCard(Zone.BATTLEFIELD, playerA, "Surrakar Marauder", 1);
addCard(Zone.HAND, playerA, "Plains");
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Plains", 1);
assertAbility(playerA, "Surrakar Marauder", IntimidateAbility.getInstance(), true);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
/**
* Searing Blaze's landfall doesn't appear to be working. My opponent played
* a mountain, then played searing blaze targeting my Tasigur, the Golden
* Fang. It only dealt 1 damage to me, where it should've dealt 3, because
* my opponent had played a land.
*/
@Test
public void testSearingBlaze() {
// Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
// Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
addCard(Zone.HAND, playerA, "Searing Blaze", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.HAND, playerA, "Mountain");
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Searing Blaze");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Mountain", 2);
assertGraveyardCount(playerA, "Searing Blaze", 1);
assertLife(playerA, 20);
assertLife(playerB, 17);
assertGraveyardCount(playerB, "Silvercoat Lion", 1);
}
@Test
public void testGroundswellWithoutLandfall() {
// Target creature gets +2/+2 until end of turn.
//Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
addCard(Zone.HAND, playerB, "Groundswell", 1);
addCard(Zone.BATTLEFIELD, playerB, "Forest", 1);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
attack(2, playerB, "Silvercoat Lion");
castSpell(2, PhaseStep.DECLARE_ATTACKERS, playerB, "Groundswell", "Silvercoat Lion");
setStopAt(2, PhaseStep.END_COMBAT);
execute();
assertPermanentCount(playerB, "Forest", 1);
assertGraveyardCount(playerB, "Groundswell", 1);
assertPermanentCount(playerB, "Silvercoat Lion", 1);
assertPowerToughness(playerB, "Silvercoat Lion", 4, 4);
assertLife(playerA, 16); // 2 + 4
assertLife(playerB, 20);
}
/*
21:09: Turn 8 arucki (25 - 16)
21:09: arucki draws a card
21:09: Ability triggers: Sylvan Library [868] - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
21:09: arucki draws two cards
21:09: arucki loses 4 life
21:09: arucki pays 4 life to keep a card on hand
21:09: arucki puts 1 card(s) back to library
21:09: arucki plays Twilight Mire [f4d]
21:10: arucki activates: Inkmoth Nexus [1b5] becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.). from Inkmoth Nexus [1b5]
21:10: arucki casts Groundswell [b28] targeting Inkmoth Nexus [1b5]
21:10: Ability triggers: Wild Defiance [990] - Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn
21:10: arucki puts Groundswell [b28] from stack into his or her graveyard
21:10: arucki attacks with 1 creature
21:10: Attacker: Inkmoth Nexus 1b5 unblocked
*/
@Test
public void testGroundswellWithLandfall() {
// Target creature gets +2/+2 until end of turn.
//Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
addCard(Zone.HAND, playerB, "Groundswell", 1); // Instant
addCard(Zone.BATTLEFIELD, playerB, "Forest");
addCard(Zone.HAND, playerB, "Twilight Mire");
// Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
addCard(Zone.BATTLEFIELD, playerB, "Wild Defiance", 1);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Twilight Mire");
attack(2, playerB, "Silvercoat Lion");
castSpell(2, PhaseStep.DECLARE_ATTACKERS, playerB, "Groundswell", "Silvercoat Lion");
setStopAt(2, PhaseStep.END_COMBAT);
execute();
assertPermanentCount(playerB, "Twilight Mire", 1);
assertGraveyardCount(playerB, "Groundswell", 1);
assertPermanentCount(playerB, "Silvercoat Lion", 1);
assertPowerToughness(playerB, "Silvercoat Lion", 9, 9);
assertLife(playerA, 11); // 2 + 4 + 3
assertLife(playerB, 20);
}
}