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package org.mage.test.cards.triggers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class EnterLeaveBattlefieldExileTargetTest extends CardTestPlayerBase {
@Test
public void testAngelOfSerenityExile() {
// Flying
// When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
// When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
addCard(Zone.HAND, playerA, "Angel of Serenity");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Angel of Serenity");
addTarget(playerA, "Silvercoat Lion^Pillarfield Ox");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Angel of Serenity", 1);
assertExileCount("Silvercoat Lion", 1);
assertExileCount("Pillarfield Ox", 1);
}
/**
* When Angel of Serenity entered the battlefield on my opponent's main
* phase it exiled 3 of my creatures (as it should), I cast Ultimate Price
* (destroy monocolored creature) on my next main phase and destroyed the
* Angel of Serenity. The log said the exiled cards were returned to my hand
* but they remained in exile indefinitely.
*/
@Test
public void testAngelOfSerenityExileReturn() {
// Flying
// When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
// When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
addCard(Zone.HAND, playerA, "Angel of Serenity");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1);
addCard(Zone.HAND, playerB, "Ultimate Price", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Angel of Serenity");
addTarget(playerA, "Silvercoat Lion^Pillarfield Ox");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Ultimate Price", "Angel of Serenity");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Ultimate Price", 1);
assertGraveyardCount(playerA, "Angel of Serenity", 1);
assertHandCount(playerB, "Silvercoat Lion", 1);
assertHandCount(playerB, "Pillarfield Ox", 1);
assertExileCount(playerB, 0);
}
}