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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.filter.common.FilterLandPermanent;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ConvokeTest extends CardTestPlayerBase {
/*
Test are set to Ignore because the new way to handle this alternate mana payment methods
are not supported yet from AI and getPlayable logic.
*/
@Test
@Ignore
public void testConvokeTwoCreatures() {
/**
* Ephemeral Shields {1}{W}
* Instant
* Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
* Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
*/
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // must be added because getPlayable does not take Convoke into account
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerA, "Oreskos Swiftclaw", 1);
addCard(Zone.HAND, playerA, "Ephemeral Shields");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ephemeral Shields", "Silvercoat Lion");
setChoice(playerA, "Yes");
addTarget(playerA, "Silvercoat Lion^Oreskos Swiftclaw");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertGraveyardCount(playerA, "Ephemeral Shields", 1);
assertPermanentCount(playerA, "Silvercoat Lion", 1); // was indestructible
assertPermanentCount(playerA, "Oreskos Swiftclaw", 1);
for (Permanent permanent: currentGame.getBattlefield().getAllActivePermanents(new FilterLandPermanent(), playerA.getId(), currentGame)) {
Assert.assertTrue(permanent.getName() + " may not be tapped", !permanent.isTapped());
}
}
@Test
@Ignore
public void testConvokeTwoCreaturesOneWithProtection() {
/**
* Ephemeral Shields {1}{W}
* Instant
* Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
* Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
*/
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // must be added because getPlayable does not take Convoke into account
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerA, "Black Knight", 1);
addCard(Zone.HAND, playerA, "Ephemeral Shields");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ephemeral Shields", "Silvercoat Lion");
setChoice(playerA, "Yes");
addTarget(playerA, "Silvercoat Lion^Black Knight");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertGraveyardCount(playerA, "Ephemeral Shields", 1);
assertPermanentCount(playerA, "Silvercoat Lion", 1); // was indestructible
assertPermanentCount(playerA, "Black Knight", 1);
assertTapped("Silvercoat Lion", true);
assertTapped("Black Knight", true);
for (Permanent permanent: currentGame.getBattlefield().getAllActivePermanents(new FilterLandPermanent(), playerA.getId(), currentGame)) {
Assert.assertTrue(permanent.getName() + " may not be tapped", !permanent.isTapped());
}
}
@Test
@Ignore
public void testConvokeFromChiefEngineer() {
/**
* Chief Engineer {1}{U}
* Creature - Vedalken, Artificer
* Artifact spells you cast have convoke.
*/
// THIS TEST IS NOT FINISHED
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); // creatures to use for convoek
addCard(Zone.BATTLEFIELD, playerA, "Chief Engineer", 1);
addCard(Zone.HAND, playerA, "ARTIFACT TO CAST", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "ARTIFACT TO CAST");
setChoice(playerA, "Yes");
addTarget(playerA, "Silvercoat Lion");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
}
}