/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.control;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DebtOfLoyaltyTest extends CardTestPlayerBase {
@Test
public void testDebtOfLoyaltyEffect_regen() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// Tremor deals 1 damage to each creature without flying.
addCard(Zone.HAND, playerA, "Tremor"); // Sorcery {R}
// Regenerate target creature. You gain control of that creature if it regenerates this way.
addCard(Zone.HAND, playerA, "Debt of Loyalty"); // Instant {1WW}
addCard(Zone.BATTLEFIELD, playerB, "Metallic Sliver"); // 1/1
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Debt of Loyalty", "Metallic Sliver");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tremor");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Tremor", 1);
assertPermanentCount(playerB, "Metallic Sliver", 0);
assertGraveyardCount(playerB, "Metallic Sliver", 0);
assertPermanentCount(playerA, "Metallic Sliver", 1);
Permanent sliver = getPermanent("Metallic Sliver", playerA.getId());
Assert.assertNotNull(sliver);
// regenerate causes to tap
Assert.assertTrue(sliver.isTapped());
}
@Test
public void testDebtOfLoyaltyEffect_noRegen() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// Tremor deals 1 damage to each creature without flying.
addCard(Zone.HAND, playerA, "Tremor"); // Sorcery {R}
// Regenerate target creature. You gain control of that creature if it regenerates this way.
addCard(Zone.HAND, playerA, "Debt of Loyalty"); // Instant {1WW}
addCard(Zone.BATTLEFIELD, playerB, "Metallic Sliver"); // 1/1
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Debt of Loyalty", "Metallic Sliver");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerB, "Metallic Sliver", 1);
Permanent sliver = getPermanent("Metallic Sliver", playerB.getId());
Assert.assertNotNull(sliver);
// No regeneration occured.
Assert.assertFalse(sliver.isTapped());
}
}