package org.mage.test.cards.single;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author anonymous
*
* Whenever Flailing Drake blocks or becomes blocked by a creature, that
* creature gets +1/+1 until end of turn.
*/
public class FlailingDrakeTest extends CardTestPlayerBase {
@Test
public void testIncreaseBlocker() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
// Flying
// Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
addCard(Zone.BATTLEFIELD, playerA, "Flailing Drake", 1); // Creature {3}{G} 2/3
addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
addCard(Zone.BATTLEFIELD, playerB, "Snapping Drake", 1); // Creature {3}{U} 3/2
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flailing Drake");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Snapping Drake");
attack(3, playerA, "Flailing Drake");
block(3, playerB, "Snapping Drake", "Flailing Drake");
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Flailing Drake", 1);
//Snapping Drake 4/3
assertPowerToughness(playerB, "Snapping Drake", 4, 3);
}
@Test
public void testIncreaseBlocked() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
addCard(Zone.BATTLEFIELD, playerA, "Flailing Drake", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
addCard(Zone.BATTLEFIELD, playerB, "Snapping Drake", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flailing Drake");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Snapping Drake");
attack(4, playerB, "Snapping Drake");
block(4, playerA, "Flailing Drake", "Snapping Drake");
setStopAt(4, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Flailing Drake", 1);
//Snapping Drake 4/3
assertPowerToughness(playerB, "Snapping Drake", 4, 3);
}
}