/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.enchantments; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class OathOfLiegesTest extends CardTestPlayerBase { @Test public void testSearchLandOwner() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. // The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library. addCard(Zone.HAND, playerA, "Oath of Lieges", 1); // {1}{W} addCard(Zone.LIBRARY, playerA, "Plains", 1); addCard(Zone.BATTLEFIELD, playerB, "Plains", 3); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Oath of Lieges"); addTarget(playerA, playerB); addTarget(playerA, "Plains"); setStopAt(3, PhaseStep.PRECOMBAT_MAIN); execute(); assertPermanentCount(playerA, "Oath of Lieges", 1); assertPermanentCount(playerA, "Plains", 3); } @Test public void testSearchLandOpponent() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. // The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library. addCard(Zone.HAND, playerA, "Oath of Lieges", 1); // {1}{W} addCard(Zone.BATTLEFIELD, playerB, "Plains", 1); addCard(Zone.LIBRARY, playerB, "Plains", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Oath of Lieges"); addTarget(playerB, playerA); addTarget(playerB, "Plains"); setStopAt(2, PhaseStep.PRECOMBAT_MAIN); execute(); assertPermanentCount(playerA, "Oath of Lieges", 1); assertPermanentCount(playerA, "Plains", 2); assertPermanentCount(playerB, "Plains", 2); } @Test public void testSearchLandOwnerCopy() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. // The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library. addCard(Zone.HAND, playerA, "Oath of Lieges", 1); // {1}{W} addCard(Zone.LIBRARY, playerA, "Plains", 3); addCard(Zone.HAND, playerA, "Plains", 1); addCard(Zone.BATTLEFIELD, playerB, "Island", 3); addCard(Zone.HAND, playerB, "Copy Enchantment", 1); // {2}{U} addCard(Zone.LIBRARY, playerB, "Plains", 3); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Oath of Lieges"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Copy Enchantment"); setChoice(playerB, "Oath of Lieges"); // turn 3 addTarget(playerA, playerB); addTarget(playerA, "Plains"); // 3rd land addTarget(playerA, "Plains"); // second trigger will fail because target player has no longer more lands than controller playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains"); // 4th land // turn 4 addTarget(playerB, playerA); addTarget(playerB, "Plains"); addTarget(playerB, "Plains"); // second trigger will fail because target player has no longer more lands than controller setStopAt(4, PhaseStep.PRECOMBAT_MAIN); execute(); assertPermanentCount(playerB, "Oath of Lieges", 1); assertPermanentCount(playerA, "Oath of Lieges", 1); assertPermanentCount(playerB, "Plains", 1); assertPermanentCount(playerA, "Plains", 4); } }