/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.q; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.SacrificeSourceEffect; import mage.abilities.keyword.FlashAbility; import mage.abilities.keyword.FlyingAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterControlledCreaturePermanent; import mage.filter.predicate.permanent.AnotherPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.TargetPermanent; /** * * @author LevelX2 */ public class Quickling extends CardImpl { public Quickling(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{U}"); this.subtype.add("Faerie"); this.subtype.add("Rogue"); this.power = new MageInt(2); this.toughness = new MageInt(2); // Flying this.addAbility(FlyingAbility.getInstance()); // Flash this.addAbility(FlashAbility.getInstance()); // When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. this.addAbility(new EntersBattlefieldTriggeredAbility(new QuicklingEffect())); } public Quickling(final Quickling card) { super(card); } @Override public Quickling copy() { return new Quickling(this); } } class QuicklingEffect extends OneShotEffect { private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("another creature you control"); private static final String effectText = "sacrifice it unless you return another creature you control to its owner's hand"; static { filter.add(new AnotherPredicate()); } QuicklingEffect() { super(Outcome.ReturnToHand); staticText = effectText; } QuicklingEffect(QuicklingEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { boolean targetChosen = false; TargetPermanent target = new TargetPermanent(1, 1, filter, true); if (target.canChoose(controller.getId(), game) && controller.chooseUse(outcome, "Return another creature you control to its owner's hand?", source, game)) { controller.chooseTarget(Outcome.ReturnToHand, target, source, game); Permanent permanent = game.getPermanent(target.getFirstTarget()); if (permanent != null) { targetChosen = true; permanent.moveToZone(Zone.HAND, this.getId(), game, false); } } if (!targetChosen) { new SacrificeSourceEffect().apply(game, source); } return true; } return false; } @Override public QuicklingEffect copy() { return new QuicklingEffect(this); } }