/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.List; import java.util.UUID; import mage.constants.CardType; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.Outcome; import mage.filter.FilterCard; import mage.game.Game; import mage.players.Player; import mage.target.TargetPlayer; import mage.target.common.TargetCardInOpponentsGraveyard; /** * * @author jeffwadsworth */ public class SufferThePast extends CardImpl { public SufferThePast(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{X}{B}"); // Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. this.getSpellAbility().addEffect(new SufferThePastEffect()); this.getSpellAbility().addTarget(new TargetPlayer()); } public SufferThePast(final SufferThePast card) { super(card); } @Override public SufferThePast copy() { return new SufferThePast(this); } } class SufferThePastEffect extends OneShotEffect { public SufferThePastEffect() { super(Outcome.Neutral); this.staticText = "Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life"; } public SufferThePastEffect(final SufferThePastEffect effect) { super(effect); } @Override public SufferThePastEffect copy() { return new SufferThePastEffect(this); } @Override public boolean apply(Game game, Ability source) { FilterCard filter = new FilterCard("card in target player's graveyard"); int numberExiled = 0; Player you = game.getPlayer(source.getControllerId()); Player targetPlayer = game.getPlayer(targetPointer.getFirst(game, source)); if (targetPlayer != null) { int numberToTarget = Math.min(targetPlayer.getGraveyard().size(), source.getManaCostsToPay().getX()); TargetCardInOpponentsGraveyard target = new TargetCardInOpponentsGraveyard(numberToTarget, numberToTarget, filter); if (you != null) { if (target.canChoose(source.getControllerId(), game) && target.choose(Outcome.Neutral, source.getControllerId(), source.getSourceId(), game)) { if (!target.getTargets().isEmpty()) { List<UUID> targets = target.getTargets(); for (UUID targetId : targets) { Card card = game.getCard(targetId); if (card != null) { card.moveToExile(id, "Suffer the Past", source.getSourceId(), game); numberExiled ++; } } you.gainLife(numberExiled, game); targetPlayer.loseLife(numberExiled, game, false); } } return true; } } return false; } }