/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.m; import java.util.Set; import java.util.UUID; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.costs.common.PayLifeCost; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; /** * * @author LevelX2 */ public class MoonlightBargain extends CardImpl { public MoonlightBargain(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{3}{B}{B}"); // Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. getSpellAbility().addEffect(new MoonlightBargainEffect()); } public MoonlightBargain(final MoonlightBargain card) { super(card); } @Override public MoonlightBargain copy() { return new MoonlightBargain(this); } } class MoonlightBargainEffect extends OneShotEffect { public MoonlightBargainEffect() { super(Outcome.Benefit); this.staticText = "Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand"; } public MoonlightBargainEffect(final MoonlightBargainEffect effect) { super(effect); } @Override public MoonlightBargainEffect copy() { return new MoonlightBargainEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); MageObject sourceObject = source.getSourceObject(game); if (controller != null && sourceObject != null) { Set<Card> topFive = controller.getLibrary().getTopCards(game, 5); Cards lookAtCards = new CardsImpl(); lookAtCards.addAll(topFive); controller.lookAtCards(sourceObject.getIdName(), lookAtCards, game); Cards toHand = new CardsImpl(); for (Card card : topFive) { PayLifeCost cost = new PayLifeCost(2); if (cost.canPay(source, source.getSourceId(), source.getControllerId(), game)) { if (controller.chooseUse(outcome, "Put " + card.getIdName() + " into your graveyard unless you pay 2 life", sourceObject.getIdName(), "Pay 2 life and put into hand", "Put into your graveyard", source, game)) { if (cost.pay(source, game, source.getSourceId(), source.getControllerId(), false)) { toHand.add(card); } else { controller.moveCards(card, Zone.GRAVEYARD, source, game); } } else { controller.moveCards(card, Zone.GRAVEYARD, source, game); } } } controller.moveCards(toHand, Zone.HAND, source, game); return true; } return false; } }