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package mage.cards.a;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.common.TapTargetCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.constants.AbilityWord;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.TappedPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetControlledPermanent;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class AkoumFlameseeker extends CardImpl {
private static final FilterControlledPermanent filter = new FilterControlledPermanent("an untapped Ally you control");
static {
filter.add(new SubtypePredicate("Ally"));
filter.add(Predicates.not(new TappedPredicate()));
}
public AkoumFlameseeker(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}");
this.subtype.add("Human");
this.subtype.add("Shaman");
this.subtype.add("Ally");
this.power = new MageInt(3);
this.toughness = new MageInt(2);
// <i>Cohort</i> — {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
new AkoumFlameseekerEffect(), new TapSourceCost());
ability.addCost(new TapTargetCost(new TargetControlledPermanent(filter)));
ability.setAbilityWord(AbilityWord.COHORT);
this.addAbility(ability);
}
public AkoumFlameseeker(final AkoumFlameseeker card) {
super(card);
}
@Override
public AkoumFlameseeker copy() {
return new AkoumFlameseeker(this);
}
}
class AkoumFlameseekerEffect extends OneShotEffect {
public AkoumFlameseekerEffect() {
super(Outcome.DrawCard);
this.staticText = "Discard a card. If you do, draw a card";
}
public AkoumFlameseekerEffect(final AkoumFlameseekerEffect effect) {
super(effect);
}
@Override
public AkoumFlameseekerEffect copy() {
return new AkoumFlameseekerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Cards cards = controller.discard(1, false, source, game);
if (!cards.isEmpty()) {
controller.drawCards(1, game);
}
return true;
}
return false;
}
}