/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.Mana; import mage.ObjectColor; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTappedAbility; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.effects.common.ManaEffect; import mage.abilities.mana.ActivatedManaAbilityImpl; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.choices.Choice; import mage.choices.ChoiceColor; import mage.constants.CardType; import mage.constants.ColoredManaSymbol; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; import java.util.ArrayList; import java.util.List; import java.util.UUID; /** * * @author spjspj */ public class CorruptedGrafstone extends CardImpl { public CorruptedGrafstone(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{2}"); // Corrupted Grafstone enters the battlefield tapped. this.addAbility(new EntersBattlefieldTappedAbility()); // {T}: Choose a color of a card in your graveyard. Add one mana of that color to your mana pool. this.addAbility(new CorruptedGrafstoneManaAbility()); } public CorruptedGrafstone(final CorruptedGrafstone card) { super(card); } @Override public CorruptedGrafstone copy() { return new CorruptedGrafstone(this); } } class CorruptedGrafstoneManaAbility extends ActivatedManaAbilityImpl { public CorruptedGrafstoneManaAbility() { super(Zone.BATTLEFIELD, new CorruptedGrafstoneManaEffect(), new TapSourceCost()); } public CorruptedGrafstoneManaAbility(final CorruptedGrafstoneManaAbility ability) { super(ability); } @Override public CorruptedGrafstoneManaAbility copy() { return new CorruptedGrafstoneManaAbility(this); } @Override public List<Mana> getNetMana(Game game) { return ((CorruptedGrafstoneManaEffect) getEffects().get(0)).getNetMana(game, this); } } class CorruptedGrafstoneManaEffect extends ManaEffect { private final Mana computedMana; public CorruptedGrafstoneManaEffect() { super(); computedMana = new Mana(); this.staticText = "Choose a color of a card in your graveyard. Add one mana of that color to your mana pool"; } public CorruptedGrafstoneManaEffect(final CorruptedGrafstoneManaEffect effect) { super(effect); this.computedMana = effect.computedMana.copy(); } @Override public CorruptedGrafstoneManaEffect copy() { return new CorruptedGrafstoneManaEffect(this); } @Override public boolean apply(Game game, Ability source) { Mana types = getManaTypesInGraveyard(game, source); Choice choice = new ChoiceColor(true); choice.getChoices().clear(); choice.setMessage("Pick a mana color"); if (types.getBlack() > 0) { choice.getChoices().add("Black"); } if (types.getRed() > 0) { choice.getChoices().add("Red"); } if (types.getBlue() > 0) { choice.getChoices().add("Blue"); } if (types.getGreen() > 0) { choice.getChoices().add("Green"); } if (types.getWhite() > 0) { choice.getChoices().add("White"); } if (!choice.getChoices().isEmpty()) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { if (choice.getChoices().size() == 1) { choice.setChoice(choice.getChoices().iterator().next()); } else { player.choose(outcome, choice, game); } if (choice.getChoice() != null) { Mana computedMana = new Mana(); switch (choice.getChoice()) { case "Black": computedMana.setBlack(1); break; case "Blue": computedMana.setBlue(1); break; case "Red": computedMana.setRed(1); break; case "Green": computedMana.setGreen(1); break; case "White": computedMana.setWhite(1); break; } checkToFirePossibleEvents(computedMana, game, source); player.getManaPool().addMana(computedMana, game, source); } else { return false; } } } return true; } @Override public Mana getMana(Game game, Ability source) { return null; } public List<Mana> getNetMana(Game game, Ability source) { List<Mana> netManas = new ArrayList<>(); Mana types = getManaTypesInGraveyard(game, source); if (types == null) { return null; } if (types.getBlack() > 0) { netManas.add(new Mana(ColoredManaSymbol.B)); } if (types.getRed() > 0) { netManas.add(new Mana(ColoredManaSymbol.R)); } if (types.getBlue() > 0) { netManas.add(new Mana(ColoredManaSymbol.U)); } if (types.getGreen() > 0) { netManas.add(new Mana(ColoredManaSymbol.G)); } if (types.getWhite() > 0) { netManas.add(new Mana(ColoredManaSymbol.W)); } return netManas; } private Mana getManaTypesInGraveyard(Game game, Ability source) { if (source != null && source.getControllerId() != null) { Player controller = game.getPlayer(source.getControllerId()); Mana types = new Mana(); if (controller != null) { for (Card card : controller.getGraveyard().getCards(game)) { if (card != null) { for (ObjectColor color : card.getColor(game).getColors()) { if (color.isWhite()) { types.setWhite(1); } if (color.isBlue()) { types.setBlue(1); } if (color.isBlack()) { types.setBlack(1); } if (color.isRed()) { types.setRed(1); } if (color.isGreen()) { types.setGreen(1); } } } } return types; } } return null; } }