/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.l; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.CreateTokenEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.common.FilterControlledLandPermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.game.permanent.token.SaprolingToken; import mage.players.Player; import mage.target.common.TargetCreaturePermanent; import mage.target.common.TargetOpponent; /** * * @author LevelX2 */ public class LastStand extends CardImpl { public LastStand(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{W}{U}{B}{R}{G}"); // Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. this.getSpellAbility().addEffect(new LastStandEffect()); this.getSpellAbility().addTarget(new TargetOpponent()); this.getSpellAbility().addTarget(new TargetCreaturePermanent()); } public LastStand(final LastStand card) { super(card); } @Override public LastStand copy() { return new LastStand(this); } } class LastStandEffect extends OneShotEffect { private static final FilterControlledLandPermanent filterSwamp = new FilterControlledLandPermanent(); private static final FilterControlledLandPermanent filterMountain = new FilterControlledLandPermanent(); private static final FilterControlledLandPermanent filterPlains = new FilterControlledLandPermanent(); private static final FilterControlledLandPermanent filterForest = new FilterControlledLandPermanent(); private static final FilterControlledLandPermanent filterIsland = new FilterControlledLandPermanent(); static { filterSwamp.add(new SubtypePredicate("Swamp")); filterMountain.add(new SubtypePredicate("Mountain")); filterPlains.add(new SubtypePredicate("Plains")); filterForest.add(new SubtypePredicate("Forest")); filterIsland.add(new SubtypePredicate("Island")); } public LastStandEffect() { super(Outcome.Benefit); this.staticText = "Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards"; } public LastStandEffect(final LastStandEffect effect) { super(effect); } @Override public LastStandEffect copy() { return new LastStandEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { // Target opponent loses 2 life for each Swamp you control Player opponent = game.getPlayer(getTargetPointer().getFirst(game, source)); if (opponent != null) { int swamps = game.getBattlefield().count(filterSwamp, source.getSourceId(), source.getControllerId(), game); opponent.loseLife(swamps * 2, game, false); } // Last Stand deals damage equal to the number of Mountains you control to target creature. Permanent creature = game.getPermanent(source.getTargets().get(1).getFirstTarget()); if (creature != null) { int mountains = game.getBattlefield().count(filterMountain, source.getSourceId(), source.getControllerId(), game); if (mountains > 0) { creature.damage(mountains, source.getSourceId(), game, false, true); } } // Create a 1/1 green Saproling creature token for each Forest you control. int forests = game.getBattlefield().count(filterForest, source.getSourceId(), source.getControllerId(), game); if (forests > 0) { new CreateTokenEffect(new SaprolingToken(), forests).apply(game, source); } // You gain 2 life for each Plains you control. int plains = game.getBattlefield().count(filterPlains, source.getSourceId(), source.getControllerId(), game); controller.gainLife(plains * 2, game); // Draw a card for each Island you control, then discard that many cards int islands = game.getBattlefield().count(filterIsland, source.getSourceId(), source.getControllerId(), game); if (islands > 0) { controller.drawCards(islands, game); controller.discard(islands, false, source, game); } } return false; } }