/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.triggers.dies; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class TidehollowScullerTest extends CardTestPlayerBase { /** * Test if the same Tidehollow Sculler is cast multiple times, the correct * corresponding exiled cards are returned */ @Test public void testCardFromHandWillBeExiled() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); addCard(Zone.BATTLEFIELD, playerA, "Island", 2); addCard(Zone.BATTLEFIELD, playerA, "Plains", 3); // Tidehollow Sculler {W}{B} // When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. // When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. addCard(Zone.HAND, playerA, "Tidehollow Sculler", 1); // Boomerang {U}{U} // Return target creature card from your graveyard to your hand. addCard(Zone.HAND, playerA, "Boomerang", 1); // Scout's Warning {W} // The next creature card you play this turn can be played as though it had flash. // Draw a card. addCard(Zone.HAND, playerA, "Scout's Warning", 1); addCard(Zone.HAND, playerB, "Bloodflow Connoisseur", 1); addCard(Zone.HAND, playerB, "Silvercoat Lion", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tidehollow Sculler"); addTarget(playerA, "Bloodflow Connoisseur"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Boomerang", "Tidehollow Sculler"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scout's Warning", null, "Boomerang"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tidehollow Sculler", null, "", "When {this} leaves the battlefield, return the exiled card to its owner's hand."); addTarget(playerA, "Silvercoat Lion"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA,"Boomerang", 1); assertGraveyardCount(playerA,"Scout's Warning", 1); assertHandCount(playerB, "Bloodflow Connoisseur", 0); // never comes back because first Tidehollow Sculler left battlefield before target was exiled assertHandCount(playerB, "Silvercoat Lion", 0); assertExileCount("Silvercoat Lion", 1); assertPermanentCount(playerA, "Tidehollow Sculler", 1); } }