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package org.mage.test.cards.cost.modification;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author noxx
*/
public class FluctuatorTest extends CardTestPlayerBase {
/**
* NOTE: As of 4/19/2017 this test is failing due to a bug in code.
* See issue #3148
*
* Fluctuator makes 'Akroma's Vengeance' cyclic cost reduced to {1} Test it
* with one Plains on battlefield.
*/
@Test
public void testFluctuatorReducedBy2() {
// Destroy all artifacts, creatures, and enchantments.
// Cycling ({3}, Discard this card: Draw a card.)
addCard(Zone.HAND, playerA, "Akroma's Vengeance");
// Cycling abilities you activate cost you up to {2} less to activate.
addCard(Zone.BATTLEFIELD, playerA, "Fluctuator");
// One mana should be enough
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cycling");
setChoice(playerA, "2"); // reduce 2 generic mana
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Akroma's Vengeance", 1);
assertHandCount(playerA, 1);
}
/**
* Fluctuator makes 'Akroma's Vengeance' cyclic cost reduced to {1}
*
* Make sure it wasn't reduced more than by two.
*/
@Test
public void testFluctuatorReducedNotBy3() {
// Destroy all artifacts, creatures, and enchantments.
// Cycling ({3}, Discard this card: Draw a card.)
addCard(Zone.HAND, playerA, "Akroma's Vengeance");
// Cycling abilities you activate cost you up to {2} less to activate.
addCard(Zone.BATTLEFIELD, playerA, "Fluctuator");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cycling");
setChoice(playerA, "2"); // reduce 1 generic mana
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Akroma's Vengeance", 0);
assertHandCount(playerA, 1);
}
/**
* NOTE: As of 4/19/2017 this test is failing due to a bug in code.
* See issue #3148
*
* Test 2 Fluctuators reduce cycling cost up to 4.
*/
@Test
public void testTwoFluctuatorsReduceBy4() {
// Destroy all artifacts, creatures, and enchantments.
// Cycling ({3}, Discard this card: Draw a card.)
addCard(Zone.HAND, playerA, "Akroma's Vengeance");
// Cycling abilities you activate cost you up to {2} less to activate.
addCard(Zone.BATTLEFIELD, playerA, "Fluctuator", 2); // 2 copies
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cycling");
setChoice(playerA, "2"); // reduce 2 generic mana
setChoice(playerA, "1"); // reduce 1 generic mana
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Akroma's Vengeance", 1);
assertHandCount(playerA, 1);
}
}