/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.restriction; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author escplan9 (Derek Monturo - dmontur1 at gmail dot com) */ public class ReflectorMageTest extends CardTestPlayerBase { /** * Reported bug: Reflector Mage returning a creature to its owners hand is additionally * incorrectly preventing the Reflector Mage's owner from casting that same creature. */ @Test public void testReflectorMageAllowsOwnerToCastCreatureReturnedOnSameTurn() { // {1}{W}{U} When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. // That creature's owner can't cast spells with the same name as that creature until your next turn. addCard(Zone.HAND, playerA, "Reflector Mage"); // 2/3 addCard(Zone.HAND, playerA, "Bronze Sable", 1); // (2) 2/1 addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); addCard(Zone.BATTLEFIELD, playerA, "Island", 2); addCard(Zone.BATTLEFIELD, playerA, "Forest", 2); addCard(Zone.BATTLEFIELD, playerB, "Bronze Sable", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reflector Mage"); addTarget(playerA, "Bronze Sable"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Bronze Sable"); execute(); assertPermanentCount(playerB, "Bronze Sable", 0); assertHandCount(playerB, "Bronze Sable", 1); assertPermanentCount(playerA, "Reflector Mage", 1); assertPermanentCount(playerA, "Bronze Sable", 1); } /** * Basic test to confirm the restriction effect still works on the opponent. */ @Test public void testReflectorMageRestrictionEffect() { // {1}{W}{U} When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. // That creature's owner can't cast spells with the same name as that creature until your next turn. addCard(Zone.HAND, playerA, "Reflector Mage"); // 2/3 addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); addCard(Zone.BATTLEFIELD, playerA, "Island", 2); addCard(Zone.BATTLEFIELD, playerA, "Forest", 2); addCard(Zone.BATTLEFIELD, playerB, "Bronze Sable", 1); // (2) 2/1 castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reflector Mage"); addTarget(playerA, "Bronze Sable"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Bronze Sable"); // should not be allowed execute(); assertPermanentCount(playerB, "Bronze Sable", 0); assertHandCount(playerB, "Bronze Sable", 1); assertPermanentCount(playerA, "Reflector Mage", 1); } }