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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.abilities.condition.common;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.game.Game;
/**
* As long as the card has remained in the same zone
* since this condition was created, the condition is true.
*
* @author spjspj
*/
public class SourceHasRemainedInSameZoneCondition implements Condition {
UUID idToCheck = null;
int timesChangedZones = -1;
public SourceHasRemainedInSameZoneCondition(UUID idToCheck) {
this.idToCheck = idToCheck;
this.timesChangedZones = -1;
}
public SourceHasRemainedInSameZoneCondition(UUID idToCheck, Game game) {
this.idToCheck = idToCheck;
this.timesChangedZones = -1;
if (this.idToCheck != null && game != null && game.getCard(this.idToCheck) != null) {
this.timesChangedZones = game.getState().getZoneChangeCounter(this.idToCheck);
}
}
public SourceHasRemainedInSameZoneCondition getInstance(UUID cardId) {
return new SourceHasRemainedInSameZoneCondition(cardId);
}
@Override
public boolean apply(Game game, Ability source) {
if (idToCheck != null && game.getCard(idToCheck) != null) {
if (timesChangedZones == -1) {
timesChangedZones = game.getState().getZoneChangeCounter(idToCheck);
}
if (timesChangedZones == game.getState().getZoneChangeCounter(idToCheck)) {
return true;
}
}
return false;
}
@Override
public String toString() {
return "if {this} has remained in the same zone";
}
}