/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.a;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.SubLayer;
import mage.filter.common.FilterLandPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.Token;
import mage.target.common.TargetLandPermanent;
import java.util.UUID;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class AwakenerDruid extends CardImpl {
private static final FilterLandPermanent filter = new FilterLandPermanent("Forest", "Forest");
public AwakenerDruid(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{G}");
this.subtype.add("Human");
this.subtype.add("Druid");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
Ability ability = new EntersBattlefieldTriggeredAbility(new AwakenerDruidBecomesCreatureEffect(), false);
ability.addTarget(new TargetLandPermanent(filter));
this.addAbility(ability);
}
public AwakenerDruid(final AwakenerDruid card) {
super(card);
}
@Override
public AwakenerDruid copy() {
return new AwakenerDruid(this);
}
}
class AwakenerDruidBecomesCreatureEffect extends BecomesCreatureTargetEffect {
public AwakenerDruidBecomesCreatureEffect() {
super(new AwakenerDruidToken(), false, true, Duration.WhileOnBattlefield);
}
public AwakenerDruidBecomesCreatureEffect(final AwakenerDruidBecomesCreatureEffect effect) {
super(effect);
}
@Override
public AwakenerDruidBecomesCreatureEffect copy() {
return new AwakenerDruidBecomesCreatureEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent == null) {
this.discard();
return false;
}
return super.apply(layer, sublayer, source, game);
}
@Override
public String getText(Mode mode) {
return "target Forest becomes a 4/5 green Treefolk creature for as long as {this} remains on the battlefield. It's still a land";
}
}
class AwakenerDruidToken extends Token {
public AwakenerDruidToken() {
super("", "4/5 green Treefolk creature as long as {this} is on the battlefield");
cardType.add(CardType.CREATURE);
subtype.add("Treefolk");
color.setGreen(true);
power = new MageInt(4);
toughness = new MageInt(5);
}
}