/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.SubLayer; import mage.filter.common.FilterLandPermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.game.permanent.token.Token; import mage.target.common.TargetLandPermanent; import java.util.UUID; /** * * @author BetaSteward_at_googlemail.com */ public class AwakenerDruid extends CardImpl { private static final FilterLandPermanent filter = new FilterLandPermanent("Forest", "Forest"); public AwakenerDruid(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{G}"); this.subtype.add("Human"); this.subtype.add("Druid"); this.power = new MageInt(1); this.toughness = new MageInt(1); // When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land. Ability ability = new EntersBattlefieldTriggeredAbility(new AwakenerDruidBecomesCreatureEffect(), false); ability.addTarget(new TargetLandPermanent(filter)); this.addAbility(ability); } public AwakenerDruid(final AwakenerDruid card) { super(card); } @Override public AwakenerDruid copy() { return new AwakenerDruid(this); } } class AwakenerDruidBecomesCreatureEffect extends BecomesCreatureTargetEffect { public AwakenerDruidBecomesCreatureEffect() { super(new AwakenerDruidToken(), false, true, Duration.WhileOnBattlefield); } public AwakenerDruidBecomesCreatureEffect(final AwakenerDruidBecomesCreatureEffect effect) { super(effect); } @Override public AwakenerDruidBecomesCreatureEffect copy() { return new AwakenerDruidBecomesCreatureEffect(this); } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { Permanent sourcePermanent = game.getPermanent(source.getSourceId()); if (sourcePermanent == null) { this.discard(); return false; } return super.apply(layer, sublayer, source, game); } @Override public String getText(Mode mode) { return "target Forest becomes a 4/5 green Treefolk creature for as long as {this} remains on the battlefield. It's still a land"; } } class AwakenerDruidToken extends Token { public AwakenerDruidToken() { super("", "4/5 green Treefolk creature as long as {this} is on the battlefield"); cardType.add(CardType.CREATURE); subtype.add("Treefolk"); color.setGreen(true); power = new MageInt(4); toughness = new MageInt(5); } }