/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.continuous; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class PlatinumEmperionTest extends CardTestPlayerBase { @Test public void testLifeGain() { // Your life total can't change. addCard(Zone.BATTLEFIELD, playerA, "Platinum Emperion", 1); addCard(Zone.BATTLEFIELD, playerA, "Plains", 3); // You gain 3 life. // Draw a card. addCard(Zone.HAND, playerA, "Reviving Dose"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reviving Dose"); setStopAt(2, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Reviving Dose", 1); assertHandCount(playerA, 1); assertLife(playerA, 20); } @Test public void testLifeLoose() { // Your life total can't change. addCard(Zone.BATTLEFIELD, playerA, "Platinum Emperion", 1); // You draw two cards and you lose 2 life. addCard(Zone.HAND, playerA, "Night's Whisper"); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Night's Whisper"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Night's Whisper", 1); assertHandCount(playerA, 2); assertLife(playerA, 20); } /** * Swords to Plowshares and Platinum Emperion doesn't work */ @Test public void testSwordsToPlowshares() { // Your life total can't change. addCard(Zone.BATTLEFIELD, playerA, "Platinum Emperion", 1); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); // Exile target creature. // Its controller gains life equal to its power. addCard(Zone.HAND, playerB, "Swords to Plowshares"); addCard(Zone.BATTLEFIELD, playerB, "Plains", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Swords to Plowshares", "Silvercoat Lion"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerB, "Swords to Plowshares", 1); assertExileCount("Silvercoat Lion", 1); assertLife(playerA, 20); } }