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package org.mage.test.cards.abilities.keywords;
import mage.abilities.Ability;
import mage.abilities.keyword.BloodthirstAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class BloodthirstTest extends CardTestPlayerBase {
/**
* Tests boosting on being blocked
*/
@Test
public void testNormal() {
addCard(Zone.BATTLEFIELD, playerA, "Elite Vanguard");
addCard(Zone.BATTLEFIELD, playerB, "Isao, Enlightened Bushi");
attack(2, playerB, "Isao, Enlightened Bushi");
block(2, playerA, "Elite Vanguard", "Isao, Enlightened Bushi");
setStopAt(2, PhaseStep.END_COMBAT);
execute();
assertPowerToughness(playerB, "Isao, Enlightened Bushi", 4, 3);
assertPermanentCount(playerA, "Elite Vanguard", 0);
}
/**
* Tests boosting on block
*/
@Test
public void testBloodlord() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 8);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
// Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with 3 +1/+1 counters)
// Whenever you cast a Vampire creature spell, it gains bloodthirst 3
addCard(Zone.HAND, playerA, "Bloodlord of Vaasgoth"); // {3}{B}{B}
addCard(Zone.HAND, playerA, "Barony Vampire"); // 3/2 {2}{B}
addCard(Zone.HAND, playerA, "Lightning Bolt");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bloodlord of Vaasgoth");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Barony Vampire");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Barony Vampire", 1);
Permanent baron = getPermanent("Barony Vampire", playerA);
boolean bloodthirstFound = false;
for (Ability ability : baron.getAbilities()) {
if (ability instanceof BloodthirstAbility) {
bloodthirstFound = true;
break;
}
}
Assert.assertTrue("Baron Vampire is missing the bloodthirst ability", bloodthirstFound);
assertPermanentCount(playerA, "Bloodlord of Vaasgoth", 1);
assertPowerToughness(playerA, "Bloodlord of Vaasgoth", 6, 6);
assertPermanentCount(playerA, "Barony Vampire", 1);
assertPowerToughness(playerA, "Barony Vampire", 6, 5);
}
}