/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class EvokeTest extends CardTestPlayerBase { /* * Shriekmaw {4}{B} * Creature — Elemental * 3/2 * Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) * When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. * Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Exhume {1}{B} Sorcery Each player puts a creature card from his or her graveyard onto the battlefield. */ @Test public void testCreatureComesIntoPlay() { // Check that Lion goes to graveyard from evoke ability // Check that evoke does not trigger again to sacrifice Shriekmaw if it's exhumed addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5); addCard(Zone.HAND, playerA, "Shriekmaw"); addCard(Zone.HAND, playerA, "Exhume"); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shriekmaw"); setChoice(playerA, "Yes"); addTarget(playerA, "Silvercoat Lion"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Exhume"); setStopAt(1, PhaseStep.END_TURN); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertGraveyardCount(playerA, "Exhume", 1); assertGraveyardCount(playerB, "Silvercoat Lion", 1); // went again to graveyard from shriekmaw's triggered ability assertPermanentCount(playerA, "Shriekmaw", 1); } }