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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class EvokeTest extends CardTestPlayerBase {
/*
* Shriekmaw {4}{B}
* Creature — Elemental
* 3/2
* Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
* When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
* Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Exhume {1}{B}
Sorcery
Each player puts a creature card from his or her graveyard onto the battlefield.
*/
@Test
public void testCreatureComesIntoPlay() {
// Check that Lion goes to graveyard from evoke ability
// Check that evoke does not trigger again to sacrifice Shriekmaw if it's exhumed
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.HAND, playerA, "Shriekmaw");
addCard(Zone.HAND, playerA, "Exhume");
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shriekmaw");
setChoice(playerA, "Yes");
addTarget(playerA, "Silvercoat Lion");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Exhume");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertGraveyardCount(playerA, "Exhume", 1);
assertGraveyardCount(playerB, "Silvercoat Lion", 1); // went again to graveyard from shriekmaw's triggered ability
assertPermanentCount(playerA, "Shriekmaw", 1);
}
}