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package org.mage.test.cards.triggers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class HeartbeatOfSpringTest extends CardTestPlayerBase {
/**
* Heartbeat of Spring does not function on urza's
*/
@Test
public void testWorksForUrzasLand() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
// {T}: Add {C} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} to your mana pool instead.
addCard(Zone.HAND, playerA, "Urza's Mine", 1);
// Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
addCard(Zone.HAND, playerA, "Heartbeat of Spring"); // {2}{G}
// Whenever a player casts a white spell, you may gain 1 life.
addCard(Zone.HAND, playerA, "Angel's Feather"); // {2}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Heartbeat of Spring");
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Urza's Mine");
activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}:");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Angel's Feather");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Heartbeat of Spring", 1);
assertPermanentCount(playerA, "Angel's Feather", 1);
}
}