/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.triggers; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class HeartbeatOfSpringTest extends CardTestPlayerBase { /** * Heartbeat of Spring does not function on urza's */ @Test public void testWorksForUrzasLand() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 3); // {T}: Add {C} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} to your mana pool instead. addCard(Zone.HAND, playerA, "Urza's Mine", 1); // Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. addCard(Zone.HAND, playerA, "Heartbeat of Spring"); // {2}{G} // Whenever a player casts a white spell, you may gain 1 life. addCard(Zone.HAND, playerA, "Angel's Feather"); // {2} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Heartbeat of Spring"); playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Urza's Mine"); activateManaAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}:"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Angel's Feather"); setStopAt(1, PhaseStep.END_TURN); execute(); assertPermanentCount(playerA, "Heartbeat of Spring", 1); assertPermanentCount(playerA, "Angel's Feather", 1); } }