/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.mana; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.counters.CounterType; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class VorinclexVoiceOfHungerTest extends CardTestPlayerBase { /** * Vorinclex, Voice of Hunger is not mana doubling River of Tears. */ @Test public void testRiverOfTears() { // Trample // Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. // Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. addCard(Zone.BATTLEFIELD, playerA, "Vorinclex, Voice of Hunger", 1); // {T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead. addCard(Zone.BATTLEFIELD, playerA, "River of Tears", 1); addCard(Zone.HAND, playerA, "Vedalken Mastermind", 1); // because available mana calculation does not work correctly with Vorinclex, Voice of Hunger we have to tap the land manually activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U} to your mana pool"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vedalken Mastermind"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Vedalken Mastermind", 1); } /** * Vorinclex glitches with Gemstone Cavern */ @Test public void testGemstoneCavern() { // Trample // Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. // Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. addCard(Zone.BATTLEFIELD, playerB, "Vorinclex, Voice of Hunger", 1); // {6}{G}{G} // If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. // {T}: Add {C} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. addCard(Zone.HAND, playerB, "Gemstone Caverns", 1); addCard(Zone.HAND, playerB, "Silvercoat Lion", 2); activateManaAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{T}: Add"); setChoice(playerB, "White"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion"); setStopAt(2, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerB, "Gemstone Caverns", 1); assertPermanentCount(playerB, "Silvercoat Lion", 1); assertExileCount("Silvercoat Lion", 1); assertTapped("Gemstone Caverns", true); } @Test public void testCastWithGemstoneCavern() { // Trample // Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. // Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. addCard(Zone.HAND, playerB, "Vorinclex, Voice of Hunger", 1); // {6}{G}{G} addCard(Zone.BATTLEFIELD, playerB, "Forest", 7); // If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. // {T}: Add {C} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool. addCard(Zone.HAND, playerB, "Gemstone Caverns", 1); addCard(Zone.HAND, playerB, "Silvercoat Lion", 2); activateManaAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{T}: Add"); setChoice(playerB, "White"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Vorinclex, Voice of Hunger"); setStopAt(2, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerB, "Gemstone Caverns", 1); assertCounterCount("Gemstone Caverns", CounterType.LUCK, 1); assertPermanentCount(playerB, "Vorinclex, Voice of Hunger", 1); assertTapped("Gemstone Caverns", true); } }