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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
import mage.abilities.effects.common.continuous.BecomesCreatureSourceEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
import mage.abilities.mana.ColorlessManaAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.game.permanent.token.Token;
/**
*
* @author anonymous
*/
public class SvogthosTheRestlessTomb extends CardImpl {
public SvogthosTheRestlessTomb(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.LAND},"");
// {tap}: Add {C} to your mana pool.
this.addAbility(new ColorlessManaAbility());
// {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
// set to character defining to prevent setting P/T again to 0 becuase already set by CDA of the token
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureSourceEffect(new SvogthosToken(), "land", Duration.EndOfTurn, false, true), new ManaCostsImpl<>("{3}{B}{G}"));
this.addAbility(ability);
}
public SvogthosTheRestlessTomb(final SvogthosTheRestlessTomb card) {
super(card);
}
@Override
public SvogthosTheRestlessTomb copy() {
return new SvogthosTheRestlessTomb(this);
}
}
class SvogthosToken extends Token {
public SvogthosToken() {
super("", "black and green Plant Zombie creature with \"This creature's power and toughness are each equal to the number of creature cards in your graveyard.\"");
cardType.add(CardType.CREATURE);
subtype.add("Plant");
subtype.add("Zombie");
color.setGreen(true);
color.setBlack(true);
power = new MageInt(0);
toughness = new MageInt(0);
CardsInControllerGraveyardCount count = new CardsInControllerGraveyardCount(new FilterCreatureCard("creature cards"));
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(count, Duration.EndOfGame)));
}
}