/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.u; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.RestrictionEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.PhaseStep; import mage.constants.SubLayer; import mage.constants.Zone; import mage.filter.common.FilterArtifactPermanent; import mage.game.Game; import mage.game.permanent.Permanent; /** * * @author BetaSteward */ public class UnwindingClock extends CardImpl { public UnwindingClock(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{4}"); // Untap all artifacts you control during each other player's untap step. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new UnwindingClockEffect())); } public UnwindingClock(final UnwindingClock card) { super(card); } @Override public UnwindingClock copy() { return new UnwindingClock(this); } } class UnwindingClockEffect extends ContinuousEffectImpl { private static FilterArtifactPermanent filter = new FilterArtifactPermanent(); public UnwindingClockEffect() { super(Duration.WhileOnBattlefield, Outcome.Benefit); staticText = "Untap all artifacts you control during each other player's untap step"; } public UnwindingClockEffect(final UnwindingClockEffect effect) { super(effect); } @Override public UnwindingClockEffect copy() { return new UnwindingClockEffect(this); } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { Boolean applied = (Boolean) game.getState().getValue(source.getSourceId() + "applied"); if (applied == null) { applied = Boolean.FALSE; } if (!applied && layer == Layer.RulesEffects) { if (!game.getActivePlayerId().equals(source.getControllerId()) && game.getStep().getType() == PhaseStep.UNTAP) { game.getState().setValue(source.getSourceId() + "applied", true); for (Permanent artifact : game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game)) { boolean untap = true; for (RestrictionEffect effect : game.getContinuousEffects().getApplicableRestrictionEffects(artifact, game).keySet()) { untap &= effect.canBeUntapped(artifact, source, game); } if (untap) { artifact.untap(game); } } } } else if (applied && layer == Layer.RulesEffects) { if (game.getStep().getType() == PhaseStep.END_TURN) { game.getState().setValue(source.getSourceId() + "applied", false); } } return true; } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean hasLayer(Layer layer) { return layer == Layer.RulesEffects; } }