/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.DiesAttachedTriggeredAbility; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.effects.common.AttachEffect; import mage.abilities.effects.common.ReturnToHandSourceEffect; import mage.abilities.keyword.EnchantAbility; import mage.abilities.keyword.TrampleAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.game.permanent.token.Token; import mage.target.TargetPermanent; import mage.target.common.TargetLandPermanent; import java.util.UUID; import mage.abilities.effects.common.continuous.BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect; /** * * @author LevelX2 */ public class GenjuOfTheRealm extends CardImpl { public GenjuOfTheRealm(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{W}{U}{B}{R}{G}"); this.subtype.add("Aura"); addSuperType(SuperType.LEGENDARY); // Enchant Land TargetPermanent auraTarget = new TargetLandPermanent(); this.getSpellAbility().addTarget(auraTarget); this.getSpellAbility().addEffect(new AttachEffect(Outcome.PutCreatureInPlay)); Ability ability = new EnchantAbility(auraTarget.getTargetName()); this.addAbility(ability); // {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureAttachedWithActivatedAbilityOrSpellEffect(new SpiritToken(), "Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land", Duration.EndOfTurn), new GenericManaCost(2)); this.addAbility(ability2); // When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandSourceEffect(false, true), "enchanted land", true, false); this.addAbility(ability3); } public GenjuOfTheRealm(final GenjuOfTheRealm card) { super(card); } @Override public GenjuOfTheRealm copy() { return new GenjuOfTheRealm(this); } private static class SpiritToken extends Token { SpiritToken() { super("Spirit", "legendary 8/12 Spirit creature with trample"); addSuperType(SuperType.LEGENDARY); cardType.add(CardType.CREATURE); this.color.setWhite(true); this.color.setBlue(true); this.color.setBlack(true); this.color.setRed(true); this.color.setGreen(true); subtype.add("Spirit"); power = new MageInt(8); toughness = new MageInt(12); this.addAbility(TrampleAbility.getInstance()); } } }