package org.mage.test.cards.triggers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author LevelX2
*/
public class FathomMageTest extends CardTestPlayerBase {
/**
* Fathom Mage - Creature — Human Wizard 1/1, 2UG
*
* Evolve (Whenever a creature enters the battlefield under your control, if
* that creature has greater power or toughness than this creature, put a
* +1/+1 counter on this creature.) Whenever a +1/+1 counter is placed on
* Fathom Mage, you may draw a card.
*
*
*/
@Test
public void testDrawCardsAddedCounters() {
// card draw triggered ability will trigger once for each of those counters from Blessings of Nature.
addCard(Zone.HAND, playerA, "Blessings of Nature");
addCard(Zone.BATTLEFIELD, playerA, "Fathom Mage", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blessings of Nature", "Fathom Mage");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Fathom Mage", 1);
assertPowerToughness(playerA, "Fathom Mage", 5, 5);
assertHandCount(playerA, 4);
}
@Test
public void testDrawCardsEntersTheBattlefield() {
// card draw triggered ability will trigger once for each of those counters from Master Biomancer.
addCard(Zone.HAND, playerA, "Fathom Mage");
// Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to
// Master Biomancer's power and as a Mutant in addition to its other types.
addCard(Zone.BATTLEFIELD, playerA, "Master Biomancer", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fathom Mage"); // {2}{G}{U}
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Fathom Mage", 1);
assertPowerToughness(playerA, "Fathom Mage", 3, 3);
Permanent fathomMage = getPermanent("Fathom Mage", playerA);
Assert.assertEquals("Fathom Mage has to be a Mutant", true, fathomMage.getSubtype(currentGame).contains("Mutant"));
assertHandCount(playerA, 2);
}
}