/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game;
import java.io.IOException;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
import mage.MageException;
import mage.MageObject;
import mage.abilities.*;
import mage.abilities.common.AttachableToRestrictedAbility;
import mage.abilities.common.CantHaveMoreThanAmountCountersSourceAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffects;
import mage.abilities.effects.Effect;
import mage.abilities.effects.PreventionEffectData;
import mage.abilities.effects.common.CopyEffect;
import mage.abilities.keyword.BestowAbility;
import mage.abilities.keyword.MorphAbility;
import mage.abilities.keyword.TransformAbility;
import mage.abilities.mana.DelayedTriggeredManaAbility;
import mage.abilities.mana.TriggeredManaAbility;
import mage.actions.impl.MageAction;
import mage.cards.*;
import mage.cards.decks.Deck;
import mage.choices.Choice;
import mage.constants.*;
import mage.counters.CounterType;
import mage.counters.Counters;
import mage.designations.Designation;
import mage.designations.Monarch;
import mage.filter.Filter;
import mage.filter.FilterCard;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterPlaneswalkerPermanent;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.mageobject.SupertypePredicate;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.combat.Combat;
import mage.game.command.CommandObject;
import mage.game.command.Commander;
import mage.game.command.Emblem;
import mage.game.events.*;
import mage.game.events.TableEvent.EventType;
import mage.game.permanent.Battlefield;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentCard;
import mage.game.stack.Spell;
import mage.game.stack.SpellStack;
import mage.game.stack.StackObject;
import mage.game.turn.Phase;
import mage.game.turn.Step;
import mage.game.turn.Turn;
import mage.game.turn.TurnMod;
import mage.players.Player;
import mage.players.PlayerList;
import mage.players.Players;
import mage.target.Target;
import mage.target.TargetCard;
import mage.target.TargetPermanent;
import mage.target.TargetPlayer;
import mage.util.GameLog;
import mage.util.MessageToClient;
import mage.util.RandomUtil;
import mage.util.functions.ApplyToPermanent;
import mage.watchers.Watchers;
import mage.watchers.common.*;
import org.apache.log4j.Logger;
public abstract class GameImpl implements Game, Serializable {
private static final int ROLLBACK_TURNS_MAX = 4;
private static final Logger logger = Logger.getLogger(GameImpl.class);
private static final FilterPermanent FILTER_AURA = new FilterPermanent();
private static final FilterPermanent FILTER_EQUIPMENT = new FilterPermanent();
private static final FilterPermanent FILTER_FORTIFICATION = new FilterPermanent();
private static final FilterPermanent FILTER_LEGENDARY = new FilterPermanent();
static {
FILTER_AURA.add(new CardTypePredicate(CardType.ENCHANTMENT));
FILTER_AURA.add(new SubtypePredicate("Aura"));
FILTER_EQUIPMENT.add(new CardTypePredicate(CardType.ARTIFACT));
FILTER_EQUIPMENT.add(new SubtypePredicate("Equipment"));
FILTER_FORTIFICATION.add(new CardTypePredicate(CardType.ARTIFACT));
FILTER_FORTIFICATION.add(new SubtypePredicate("Fortification"));
FILTER_LEGENDARY.add(new SupertypePredicate(SuperType.LEGENDARY));
}
private transient Object customData;
protected boolean simulation = false;
protected final UUID id;
protected boolean ready;
protected transient TableEventSource tableEventSource = new TableEventSource();
protected transient PlayerQueryEventSource playerQueryEventSource = new PlayerQueryEventSource();
protected Map<UUID, Card> gameCards = new HashMap<>();
protected Map<UUID, MeldCard> meldCards = new HashMap<>(0);
protected Map<Zone, HashMap<UUID, MageObject>> lki = new EnumMap<>(Zone.class);
protected Map<UUID, Map<Integer, MageObject>> lkiExtended = new HashMap<>();
// Used to check if an object was moved by the current effect in resolution (so Wrath like effect can be handled correctly)
protected Map<Zone, Set<UUID>> shortLivingLKI = new EnumMap<>(Zone.class);
// Permanents entering the Battlefield while handling replacement effects before they are added to the battlefield
protected Map<UUID, Permanent> permanentsEntering = new HashMap<>();
protected GameState state;
private transient Stack<Integer> savedStates = new Stack<>();
protected transient GameStates gameStates = new GameStates();
// game states to allow player rollback
protected transient Map<Integer, GameState> gameStatesRollBack = new HashMap<>();
protected boolean executingRollback;
protected Date startTime;
protected Date endTime;
protected UUID startingPlayerId;
protected UUID winnerId;
protected RangeOfInfluence range;
protected int freeMulligans;
protected Map<UUID, Integer> usedFreeMulligans = new LinkedHashMap<>();
protected MultiplayerAttackOption attackOption;
protected GameOptions gameOptions;
protected String startMessage;
public static volatile int copyCount = 0;
public static volatile long copyTime = 0;
// private final transient LinkedList<MageAction> actions;
private Player scorePlayer;
// private int score = 0;
private Player losingPlayer;
private boolean stateCheckRequired = false;
// used to indicate that currently applied replacement effects have to check for scope relevance (614.12 13/01/18)
private boolean scopeRelevant = false;
private boolean saveGame = false;
private int priorityTime;
private final int startLife;
protected PlayerList playerList;
private int infiniteLoopCounter; // used to check if the game is in an infinite loop
// used to set the counters a permanent adds the battlefield (if no replacement effect is used e.g. Persist)
protected Map<UUID, Counters> enterWithCounters = new HashMap<>();
public GameImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, int freeMulligans, int startLife) {
this.id = UUID.randomUUID();
this.range = range;
this.freeMulligans = freeMulligans;
this.attackOption = attackOption;
this.state = new GameState();
this.startLife = startLife;
this.executingRollback = false;
}
public GameImpl(final GameImpl game) {
long t1 = 0;
if (logger.isDebugEnabled()) {
t1 = System.currentTimeMillis();
}
this.id = game.id;
this.ready = game.ready;
this.startingPlayerId = game.startingPlayerId;
this.winnerId = game.winnerId;
this.range = game.range;
this.freeMulligans = game.freeMulligans;
this.attackOption = game.attackOption;
this.state = game.state.copy();
this.gameCards = game.gameCards;
this.simulation = game.simulation;
this.gameOptions = game.gameOptions;
this.lki.putAll(game.lki);
this.lkiExtended.putAll(game.lkiExtended);
this.shortLivingLKI.putAll(game.shortLivingLKI);
this.permanentsEntering.putAll(game.permanentsEntering);
if (logger.isDebugEnabled()) {
copyCount++;
copyTime += (System.currentTimeMillis() - t1);
}
this.stateCheckRequired = game.stateCheckRequired;
this.scorePlayer = game.scorePlayer;
this.scopeRelevant = game.scopeRelevant;
this.priorityTime = game.priorityTime;
this.saveGame = game.saveGame;
this.startLife = game.startLife;
this.enterWithCounters.putAll(game.enterWithCounters);
}
@Override
public boolean isSimulation() {
return simulation;
}
@Override
public void setSimulation(boolean simulation) {
this.simulation = simulation;
}
@Override
public UUID getId() {
return id;
}
@Override
public Object getCustomData() {
return customData;
}
@Override
public void setCustomData(Object data) {
this.customData = data;
}
@Override
public GameOptions getOptions() {
if (gameOptions != null) {
return gameOptions;
}
return new GameOptions(); // happens during the first game updates
}
@Override
public void loadCards(Set<Card> cards, UUID ownerId) {
for (Card card : cards) {
if (card instanceof PermanentCard) {
card = ((PermanentCard) card).getCard();
}
card.setOwnerId(ownerId);
gameCards.put(card.getId(), card);
state.addCard(card);
if (card.isSplitCard()) {
Card leftCard = ((SplitCard) card).getLeftHalfCard();
leftCard.setOwnerId(ownerId);
gameCards.put(leftCard.getId(), leftCard);
state.addCard(leftCard);
Card rightCard = ((SplitCard) card).getRightHalfCard();
rightCard.setOwnerId(ownerId);
gameCards.put(rightCard.getId(), rightCard);
state.addCard(rightCard);
}
}
}
@Override
public Collection<Card> getCards() {
return gameCards.values();
}
@Override
public void addMeldCard(UUID meldId, MeldCard meldCard) {
meldCards.put(meldId, meldCard);
}
@Override
public MeldCard getMeldCard(UUID meldId) {
return meldCards.get(meldId);
}
@Override
public void addPlayer(Player player, Deck deck) {
player.useDeck(deck, this);
state.addPlayer(player);
}
@Override
public RangeOfInfluence getRangeOfInfluence() {
return range;
}
@Override
public MultiplayerAttackOption getAttackOption() {
return attackOption;
}
@Override
public Player getPlayer(UUID playerId) {
if (playerId == null) {
return null;
}
return state.getPlayer(playerId);
}
@Override
public MageObject getObject(UUID objectId) {
if (objectId == null) {
return null;
}
MageObject object;
if (state.getBattlefield().containsPermanent(objectId)) {
object = state.getBattlefield().getPermanent(objectId);
state.setZone(objectId, Zone.BATTLEFIELD); // why is this neccessary?
return object;
}
for (StackObject item : state.getStack()) {
if (item.getId().equals(objectId)) {
state.setZone(objectId, Zone.STACK); // why is this neccessary?
return item;
}
if (item.getSourceId().equals(objectId) && item instanceof Spell) {
return item;
}
}
for (CommandObject commandObject : state.getCommand()) {
if (commandObject.getId().equals(objectId)) {
return commandObject;
}
}
object = getCard(objectId);
if (object == null) {
for (Designation designation : state.getDesignations()) {
if (designation.getId().equals(objectId)) {
return designation;
}
}
// can be an ability of a sacrificed Token trying to get it's source object
object = getLastKnownInformation(objectId, Zone.BATTLEFIELD);
}
return object;
}
/**
* Get permanent, card or command object (not spell or ability on the stack)
*
* @param objectId
* @return
*/
@Override
public MageObject getBaseObject(UUID objectId) {
if (objectId == null) {
return null;
}
MageObject object;
if (state.getBattlefield().containsPermanent(objectId)) {
object = state.getBattlefield().getPermanent(objectId);
return object;
}
// can be an ability of a sacrificed Token trying to get it's source object
object = getLastKnownInformation(objectId, Zone.BATTLEFIELD);
if (object != null) {
return object;
}
for (CommandObject commandObject : state.getCommand()) {
if (commandObject instanceof Commander && commandObject.getId().equals(objectId)) {
return commandObject;
}
}
object = getCard(objectId);
if (object == null) {
for (CommandObject commandObject : state.getCommand()) {
if (commandObject.getId().equals(objectId)) {
return commandObject;
}
}
}
return object;
}
@Override
public MageObject getEmblem(UUID objectId) {
if (objectId == null) {
return null;
}
for (CommandObject commandObject : state.getCommand()) {
if (commandObject.getId().equals(objectId)) {
return commandObject;
}
}
return null;
}
@Override
public UUID getOwnerId(UUID objectId) {
return getOwnerId(getObject(objectId));
}
@Override
public UUID getOwnerId(MageObject object) {
if (object instanceof Card) {
return ((Card) object).getOwnerId();
}
if (object instanceof Spell) {
return ((Spell) object).getOwnerId();
}
if (object instanceof StackObject) {
// maybe this is not correct in all cases?
return ((StackObject) object).getControllerId();
}
if (object instanceof CommandObject) {
return ((CommandObject) object).getControllerId();
}
return null;
}
@Override
public UUID getControllerId(UUID objectId) {
if (objectId == null) {
return null;
}
MageObject object = getObject(objectId);
if (object != null) {
if (object instanceof StackObject) {
return ((StackObject) object).getControllerId();
} else if (object instanceof Permanent) {
return ((Permanent) object).getControllerId();
} else if (object instanceof CommandObject) {
return ((CommandObject) object).getControllerId();
}
UUID controllerId = getContinuousEffects().getControllerOfSourceId(objectId);
if (controllerId != null) {
return controllerId;
}
// TODO: When is a player the damage source itself? If not possible remove this
Player player = getPlayer(objectId);
if (player != null) {
return player.getId();
}
// No object with controller found so return owner if possible
if (object instanceof Card) {
return ((Card) object).getOwnerId();
}
}
return null;
}
@Override
public Permanent getPermanent(UUID permanentId) {
return state.getPermanent(permanentId);
}
@Override
public Permanent getPermanentOrLKIBattlefield(UUID permanentId) {
Permanent permanent = state.getPermanent(permanentId);
if (permanent == null) {
permanent = (Permanent) this.getLastKnownInformation(permanentId, Zone.BATTLEFIELD);
}
return permanent;
}
@Override
public Permanent getPermanentEntering(UUID permanentId) {
return permanentsEntering.get(permanentId);
}
@Override
public Map<UUID, Permanent> getPermanentsEntering() {
return permanentsEntering;
}
@Override
public Card getCard(UUID cardId) {
if (cardId == null) {
return null;
}
Card card = gameCards.get(cardId);
if (card == null) {
card = state.getCopiedCard(cardId);
}
if (card == null) {
card = this.getMeldCard(cardId);
}
return card;
}
@Override
public Optional<Ability> getAbility(UUID abilityId, UUID sourceId) {
MageObject object = getObject(sourceId);
if (object != null) {
return object.getAbilities().get(abilityId);
}
return Optional.empty();
}
// @Override
// public Zone getZone(UUID objectId) {
// return state.getZone(objectId);
// }
@Override
public void setZone(UUID objectId, Zone zone) {
state.setZone(objectId, zone);
}
@Override
public GameStates getGameStates() {
return gameStates;
}
@Override
public void loadGameStates(GameStates states) {
this.gameStates = states;
}
@Override
public void saveState(boolean bookmark) {
if (!simulation && gameStates != null) {
if (bookmark || saveGame) {
gameStates.save(state);
}
}
}
/**
* Starts check if game is over or if playerId is given let the player
* concede.
*
* @param playerId
* @return
*/
@Override
public synchronized boolean gameOver(UUID playerId) {
if (playerId == null) {
boolean result = checkIfGameIsOver();
return result;
} else {
logger.debug("Game over for player Id: " + playerId + " gameId " + getId());
leave(playerId);
return true;
}
}
private boolean checkIfGameIsOver() {
if (state.isGameOver()) {
return true;
}
int remainingPlayers = 0;
int numLosers = 0;
for (Player player : state.getPlayers().values()) {
if (!player.hasLeft()) {
remainingPlayers++;
}
if (player.hasLost()) {
numLosers++;
}
}
if (remainingPlayers <= 1 || numLosers >= state.getPlayers().size() - 1) {
end();
if (remainingPlayers == 0 && logger.isDebugEnabled()) {
logger.debug("DRAW for gameId: " + getId());
for (Player player : state.getPlayers().values()) {
logger.debug("-- " + player.getName() + " left: " + (player.hasLeft() ? "Y" : "N") + " lost: " + (player.hasLost() ? "Y" : "N"));
}
}
for (Player player : state.getPlayers().values()) {
if (!player.hasLeft() && !player.hasLost()) {
logger.debug(new StringBuilder("Player ").append(player.getName()).append(" has won gameId: ").append(this.getId()));
player.won(this);
}
}
return true;
}
return false;
}
@Override
public boolean hasEnded() {
return endTime != null;
}
@Override
public boolean isADraw() {
return hasEnded() && winnerId == null;
}
@Override
public String getWinner() {
if (winnerId == null) {
return "Game is a draw";
}
return "Player " + state.getPlayer(winnerId).getName() + " is the winner";
}
@Override
public GameState getState() {
return state;
}
@Override
public int bookmarkState() {
if (!simulation) {
saveState(true);
if (logger.isTraceEnabled()) {
logger.trace("Bookmarking state: " + gameStates.getSize());
}
savedStates.push(gameStates.getSize() - 1);
return savedStates.size();
}
return savedStates.size();
}
@Override
public void restoreState(int bookmark, String context) {
if (!simulation && !this.hasEnded()) { // if player left or game is over no undo is possible - this could lead to wrong winner
if (bookmark != 0) {
if (!savedStates.contains(bookmark - 1)) {
throw new UnsupportedOperationException("It was not possible to do the requested undo operation (bookmark " + (bookmark - 1) + " does not exist) context: " + context);
}
int stateNum = savedStates.get(bookmark - 1);
removeBookmark(bookmark);
GameState restore = gameStates.rollback(stateNum);
if (restore != null) {
state.restore(restore);
playerList.setCurrent(state.getPlayerByOrderId());
}
}
}
}
@Override
public void removeBookmark(int bookmark
) {
if (!simulation) {
if (bookmark != 0) {
while (savedStates.size() > bookmark) {
savedStates.pop();
}
gameStates.remove(bookmark);
}
}
}
private void clearAllBookmarks() {
if (!simulation) {
while (!savedStates.isEmpty()) {
savedStates.pop();
}
gameStates.remove(0);
for (Player player : getPlayers().values()) {
player.setStoredBookmark(-1);
}
}
}
@Override
public int getSavedStateSize() {
if (!simulation) {
return savedStates.size();
}
return 0;
}
@Override
public void cleanUp() {
gameCards.clear();
meldCards.clear();
}
@Override
public void start(UUID choosingPlayerId) {
startTime = new Date();
if (state.getPlayers().values().iterator().hasNext()) {
scorePlayer = state.getPlayers().values().iterator().next();
init(choosingPlayerId);
play(startingPlayerId);
}
}
@Override
public void resume() {
playerList = state.getPlayerList(state.getActivePlayerId());
Player player = getPlayer(playerList.get());
boolean wasPaused = state.isPaused();
state.resume();
if (!gameOver(null)) {
fireInformEvent("Turn " + state.getTurnNum());
if (checkStopOnTurnOption()) {
return;
}
state.getTurn().resumePlay(this, wasPaused);
if (!isPaused() && !gameOver(null)) {
endOfTurn();
player = playerList.getNext(this);
state.setTurnNum(state.getTurnNum() + 1);
}
}
play(player.getId());
}
protected void play(UUID nextPlayerId) {
if (!isPaused() && !gameOver(null)) {
playerList = state.getPlayerList(nextPlayerId);
Player playerByOrder = getPlayer(playerList.get());
state.setPlayerByOrderId(playerByOrder.getId());
while (!isPaused() && !gameOver(null)) {
if (!playExtraTurns()) {
break;
}
GameEvent event = new GameEvent(GameEvent.EventType.PLAY_TURN, null, null, playerByOrder.getId());
if (!replaceEvent(event)) {
if (!playTurn(playerByOrder)) {
break;
}
}
if (!playExtraTurns()) {
break;
}
playerByOrder = playerList.getNext(this);
state.setPlayerByOrderId(playerByOrder.getId());
}
}
if (gameOver(null) && !isSimulation()) {
winnerId = findWinnersAndLosers();
StringBuilder sb = new StringBuilder("GAME END gameId: ").append(this.getId()).append(' ');
int count = 0;
for (Player player : this.getState().getPlayers().values()) {
if (count > 0) {
sb.append(" - ");
}
sb.append('[').append(player.getName()).append(" => ");
sb.append(player.hasWon() ? "W" : "");
sb.append(player.hasLost() ? "L" : "");
sb.append(player.hasQuit() ? "Q" : "");
sb.append(player.hasIdleTimeout() ? "I" : "");
sb.append(player.hasTimerTimeout() ? "T" : "");
sb.append(']');
count++;
}
logger.info(sb.toString());
}
}
private boolean playExtraTurns() {
//20091005 - 500.7
TurnMod extraTurn = getNextExtraTurn();
while (extraTurn != null) {
GameEvent event = new GameEvent(GameEvent.EventType.PLAY_TURN, null, null, extraTurn.getPlayerId());
if (!replaceEvent(event)) {
Player extraPlayer = this.getPlayer(extraTurn.getPlayerId());
if (extraPlayer != null && extraPlayer.canRespond()) {
state.setExtraTurn(true);
state.setTurnId(extraTurn.getId());
if (!this.isSimulation()) {
informPlayers(extraPlayer.getLogName() + " takes an extra turn");
}
if (!playTurn(extraPlayer)) {
return false;
}
}
}
extraTurn = getNextExtraTurn();
}
state.setTurnId(null);
state.setExtraTurn(false);
return true;
}
private TurnMod getNextExtraTurn() {
boolean checkForExtraTurn = true;
while (checkForExtraTurn) {
TurnMod extraTurn = getState().getTurnMods().getNextExtraTurn();
if (extraTurn != null) {
GameEvent event = new GameEvent(GameEvent.EventType.EXTRA_TURN, extraTurn.getId(), null, extraTurn.getPlayerId());
if (!replaceEvent(event)) {
return extraTurn;
}
} else {
checkForExtraTurn = false;
}
}
return null;
}
private boolean playTurn(Player player) {
boolean skipTurn = false;
do {
if (executingRollback) {
executingRollback = false;
player = getPlayer(state.getActivePlayerId());
for (Player playerObject : getPlayers().values()) {
if (playerObject.isInGame()) {
playerObject.abortReset();
}
}
} else {
state.setActivePlayerId(player.getId());
saveRollBackGameState();
}
if (checkStopOnTurnOption()) {
return false;
}
skipTurn = state.getTurn().play(this, player);
} while (executingRollback);
if (isPaused() || gameOver(null)) {
return false;
}
if (!skipTurn) {
endOfTurn();
state.setTurnNum(state.getTurnNum() + 1);
}
return true;
}
private boolean checkStopOnTurnOption() {
if (gameOptions.stopOnTurn != null && gameOptions.stopAtStep == PhaseStep.UNTAP) {
if (gameOptions.stopOnTurn.equals(state.getTurnNum())) {
winnerId = null; //DRAW
saveState(false);
return true;
}
}
return false;
}
protected void init(UUID choosingPlayerId) {
for (Player player : state.getPlayers().values()) {
player.beginTurn(this);
// init only if match is with timer (>0) and time left was not set yet (== MAX_VALUE).
// otherwise the priorityTimeLeft is set in {@link MatchImpl.initGame)
if (priorityTime > 0 && player.getPriorityTimeLeft() == Integer.MAX_VALUE) {
initTimer(player.getId());
}
}
if (startMessage == null || startMessage.isEmpty()) {
startMessage = "Game has started";
}
fireStatusEvent(startMessage, false);
saveState(false);
if (gameOver(null)) {
return;
}
//20091005 - 103.1
if (!gameOptions.skipInitShuffling) { //don't shuffle in test mode for card injection on top of player's libraries
for (Player player : state.getPlayers().values()) {
player.shuffleLibrary(null, this);
}
}
//20091005 - 103.2
TargetPlayer targetPlayer = new TargetPlayer();
targetPlayer.setTargetName("starting player");
Player choosingPlayer = null;
if (choosingPlayerId != null) {
choosingPlayer = this.getPlayer(choosingPlayerId);
if (choosingPlayer != null && !choosingPlayer.isInGame()) {
choosingPlayer = null;
}
}
if (choosingPlayer == null) {
choosingPlayerId = pickChoosingPlayer();
if (choosingPlayerId == null) {
return;
}
choosingPlayer = getPlayer(choosingPlayerId);
}
if (choosingPlayer == null) {
return;
}
getState().setChoosingPlayerId(choosingPlayerId); // needed to start/stop the timer if active
if (choosingPlayer.choose(Outcome.Benefit, targetPlayer, null, this)) {
startingPlayerId = targetPlayer.getTargets().get(0);
} else if (getState().getPlayers().size() < 3) {
// not possible to choose starting player, choosing player has probably conceded, so stop here
return;
}
if (startingPlayerId == null) {
// choose any available player as starting player
for (Player player : state.getPlayers().values()) {
if (player.isInGame()) {
startingPlayerId = player.getId();
break;
}
}
if (startingPlayerId == null) {
return;
}
}
Player startingPlayer = state.getPlayer(startingPlayerId);
if (startingPlayer == null) {
logger.debug("Starting player not found. playerId:" + startingPlayerId);
return;
}
StringBuilder message = new StringBuilder(choosingPlayer.getLogName()).append(" chooses that ");
if (choosingPlayer.getId().equals(startingPlayerId)) {
message.append("he or she");
} else {
message.append(startingPlayer.getLogName());
}
message.append(" takes the first turn");
this.informPlayers(message.toString());
//20091005 - 103.3
int startingHandSize = 7;
for (UUID playerId : state.getPlayerList(startingPlayerId)) {
Player player = getPlayer(playerId);
if (!gameOptions.testMode || player.getLife() == 0) {
player.initLife(this.getLife());
}
if (!gameOptions.testMode) {
player.drawCards(startingHandSize, this);
}
}
//20091005 - 103.4
List<UUID> keepPlayers = new ArrayList<>();
List<UUID> mulliganPlayers = new ArrayList<>();
do {
mulliganPlayers.clear();
for (UUID playerId : state.getPlayerList(startingPlayerId)) {
if (!keepPlayers.contains(playerId)) {
Player player = getPlayer(playerId);
boolean keep = true;
while (true) {
if (player.getHand().isEmpty()) {
break;
}
GameEvent event = new GameEvent(GameEvent.EventType.CAN_TAKE_MULLIGAN, null, null, playerId);
if (!replaceEvent(event)) {
fireEvent(event);
getState().setChoosingPlayerId(playerId);
if (player.chooseMulligan(this)) {
keep = false;
}
break;
}
}
if (keep) {
endMulligan(player.getId());
keepPlayers.add(playerId);
fireInformEvent(player.getLogName() + " keeps hand");
} else {
mulliganPlayers.add(playerId);
fireInformEvent(player.getLogName() + " decides to take mulligan");
}
}
}
for (UUID mulliganPlayerId : mulliganPlayers) {
mulligan(mulliganPlayerId);
}
saveState(false);
} while (!mulliganPlayers.isEmpty());
// new scry rule
for (UUID playerId : state.getPlayerList(startingPlayerId)) {
Player player = getPlayer(playerId);
if (player != null && player.getHand().size() < startingHandSize) {
player.scry(1, null, this);
}
}
getState().setChoosingPlayerId(null);
Watchers watchers = state.getWatchers();
// add default watchers
for (UUID playerId : state.getPlayerList(startingPlayerId)) {
watchers.add(new PlayerDamagedBySourceWatcher(playerId));
watchers.add(new BloodthirstWatcher(playerId));
}
watchers.add(new MorbidWatcher());
watchers.add(new CastSpellLastTurnWatcher());
watchers.add(new PlayerLostLifeWatcher());
watchers.add(new BlockedAttackerWatcher());
watchers.add(new DamageDoneWatcher());
//20100716 - 103.5
for (UUID playerId : state.getPlayerList(startingPlayerId)) {
Player player = getPlayer(playerId);
Cards cardsWithOpeningAction = new CardsImpl();
for (Card card : player.getHand().getCards(this)) {
for (Ability ability : card.getAbilities()) {
if (ability instanceof OpeningHandAction) {
OpeningHandAction action = (OpeningHandAction) ability;
if (action.isOpeningHandActionAllowed(card, player, this)) {
cardsWithOpeningAction.add(card);
}
}
}
}
while (!cardsWithOpeningAction.isEmpty() && player.canRespond()) {
Card card;
if (cardsWithOpeningAction.size() > 1) {
TargetCard targetCard = new TargetCard(1, Zone.HAND, new FilterCard("card for opening hand action"));
player.chooseTarget(Outcome.Benefit, cardsWithOpeningAction, targetCard, null, this);
card = getCard(targetCard.getFirstTarget());
} else {
card = cardsWithOpeningAction.getRandom(this);
}
if (card != null) {
for (Ability ability : card.getAbilities()) {
if (ability instanceof OpeningHandAction) {
OpeningHandAction action = (OpeningHandAction) ability;
if (action.askUseOpeningHandAction(card, player, this)) {
action.doOpeningHandAction(card, player, this);
}
}
}
}
cardsWithOpeningAction.remove(card);
}
}
}
protected UUID findWinnersAndLosers() {
UUID winnerIdFound = null;
for (Player player : state.getPlayers().values()) {
if (player.hasWon()) {
logger.debug(player.getName() + " has won gameId: " + getId());
winnerIdFound = player.getId();
break;
}
if (!player.hasLost() && !player.hasLeft()) {
logger.debug(player.getName() + " has not lost so he won gameId: " + this.getId());
player.won(this);
winnerIdFound = player.getId();
break;
}
}
for (Player player : state.getPlayers().values()) {
if (winnerIdFound != null && !player.getId().equals(winnerIdFound) && !player.hasLost()) {
player.lost(this);
}
}
return winnerIdFound;
}
protected void endOfTurn() {
for (Player player : getPlayers().values()) {
player.endOfTurn(this);
}
state.getWatchers().reset();
}
protected UUID pickChoosingPlayer() {
UUID[] players = getPlayers().keySet().toArray(new UUID[0]);
UUID playerId;
while (!hasEnded()) {
playerId = players[RandomUtil.nextInt(players.length)];
Player player = getPlayer(playerId);
if (player != null && player.isInGame()) {
fireInformEvent(state.getPlayer(playerId).getLogName() + " won the toss");
return player.getId();
}
}
logger.debug("Game was not possible to pick a choosing player. GameId:" + getId());
return null;
}
@Override
public void pause() {
state.pause();
}
@Override
public boolean isPaused() {
return state.isPaused();
}
@Override
public void end() {
if (!state.isGameOver()) {
logger.debug("END of gameId: " + this.getId());
endTime = new Date();
state.endGame();
for (Player player : state.getPlayers().values()) {
player.abort();
}
}
}
@Override
public void addTableEventListener(Listener<TableEvent> listener) {
tableEventSource.addListener(listener);
}
@Override
public int mulliganDownTo(UUID playerId) {
Player player = getPlayer(playerId);
int deduction = 1;
if (freeMulligans > 0) {
if (usedFreeMulligans != null && usedFreeMulligans.containsKey(player.getId())) {
int used = usedFreeMulligans.get(player.getId());
if (used < freeMulligans) {
deduction = 0;
}
} else {
deduction = 0;
}
}
return player.getHand().size() - deduction;
}
@Override
public void endMulligan(UUID playerId) {
}
@Override
public void mulligan(UUID playerId) {
Player player = getPlayer(playerId);
int numCards = player.getHand().size();
player.getLibrary().addAll(player.getHand().getCards(this), this);
player.getHand().clear();
player.shuffleLibrary(null, this);
int deduction = 1;
if (freeMulligans > 0) {
if (usedFreeMulligans != null && usedFreeMulligans.containsKey(player.getId())) {
int used = usedFreeMulligans.get(player.getId());
if (used < freeMulligans) {
deduction = 0;
usedFreeMulligans.put(player.getId(), used + 1);
}
} else {
deduction = 0;
usedFreeMulligans.put(player.getId(), 1);
}
}
fireInformEvent(new StringBuilder(player.getLogName())
.append(" mulligans")
.append(deduction == 0 ? " for free and draws " : " down to ")
.append(Integer.toString(numCards - deduction))
.append(numCards - deduction == 1 ? " card" : " cards").toString());
player.drawCards(numCards - deduction, this);
}
@Override
public synchronized void timerTimeout(UUID playerId) {
Player player = state.getPlayer(playerId);
if (player != null) {
player.timerTimeout(this);
} else {
logger.error(new StringBuilder("timerTimeout - player not found - playerId: ").append(playerId));
}
}
@Override
public synchronized void idleTimeout(UUID playerId) {
Player player = state.getPlayer(playerId);
if (player != null) {
player.idleTimeout(this);
} else {
logger.error(new StringBuilder("idleTimeout - player not found - playerId: ").append(playerId));
}
}
@Override
public synchronized void concede(UUID playerId) {
Player player = state.getPlayer(playerId);
if (player != null && !player.hasLost()) {
logger.debug("Player " + player.getName() + " concedes game " + this.getId());
fireInformEvent(player.getLogName() + " has conceded.");
player.concede(this);
}
}
@Override
public synchronized void undo(UUID playerId) {
Player player = state.getPlayer(playerId);
if (player != null) {
int bookmark = player.getStoredBookmark();
if (bookmark != -1) {
restoreState(bookmark, "undo");
player.setStoredBookmark(-1);
fireUpdatePlayersEvent();
}
}
}
@Override
public void sendPlayerAction(PlayerAction playerAction, UUID playerId, Object data) {
Player player = state.getPlayer(playerId);
if (player != null) {
player.sendPlayerAction(playerAction, this, data);
}
}
@Override
public synchronized void setManaPaymentMode(UUID playerId, boolean autoPayment) {
Player player = state.getPlayer(playerId);
if (player != null) {
player.getUserData().setManaPoolAutomatic(autoPayment);
player.getManaPool().setAutoPayment(autoPayment);
}
}
@Override
public synchronized void setManaPaymentModeRestricted(UUID playerId, boolean autoPaymentRestricted) {
Player player = state.getPlayer(playerId);
if (player != null) {
player.getUserData().setManaPoolAutomaticRestricted(autoPaymentRestricted);
player.getManaPool().setAutoPaymentRestricted(autoPaymentRestricted);
}
}
@Override
public synchronized void setUseFirstManaAbility(UUID playerId, boolean useFirstManaAbility) {
Player player = state.getPlayer(playerId);
if (player != null) {
player.getUserData().setUseFirstManaAbility(useFirstManaAbility);
}
}
@Override
public void playPriority(UUID activePlayerId, boolean resuming) {
int errorContinueCounter = 0;
infiniteLoopCounter = 0;
int bookmark = 0;
clearAllBookmarks();
try {
applyEffects();
while (!isPaused() && !gameOver(null) && !this.getTurn().isEndTurnRequested()) {
if (!resuming) {
state.getPlayers().resetPassed();
state.getPlayerList().setCurrent(activePlayerId);
} else {
state.getPlayerList().setCurrent(this.getPriorityPlayerId());
}
fireUpdatePlayersEvent();
Player player;
while (!isPaused() && !gameOver(null)) {
try {
if (bookmark == 0) {
bookmark = bookmarkState();
}
player = getPlayer(state.getPlayerList().get());
state.setPriorityPlayerId(player.getId());
while (!player.isPassed() && player.canRespond() && !isPaused() && !gameOver(null)) {
if (!resuming) {
// 603.3. Once an ability has triggered, its controller puts it on the stack as an object that's not a card the next time a player would receive priority
checkStateAndTriggered();
applyEffects();
if (state.getStack().isEmpty()) {
resetLKI();
}
saveState(false);
if (isPaused() || gameOver(null)) {
return;
}
// resetPassed should be called if player performs any action
if (player.priority(this)) {
if (executingRollback()) {
return;
}
getState().handleSimultaneousEvent(this); // needed here to handle triggers e.g. from paying costs like sacrificing a creatures before LKIShort is cleared
applyEffects();
}
if (isPaused()) {
return;
}
}
resuming = false;
}
resetShortLivingLKI();
resuming = false;
if (isPaused() || gameOver(null)) {
return;
}
if (allPassed()) {
if (!state.getStack().isEmpty()) {
checkInfiniteLoop();
//20091005 - 115.4
resolve();
applyEffects();
state.getPlayers().resetPassed();
fireUpdatePlayersEvent();
resetShortLivingLKI();
break;
} else {
infiniteLoopCounter = 0;
resetLKI();
return;
}
}
} catch (Exception ex) {
logger.fatal("Game exception gameId: " + getId(), ex);
if ((ex instanceof NullPointerException)
&& errorContinueCounter == 1 && ex.getStackTrace() != null) {
logger.fatal(ex.getStackTrace());
}
this.fireErrorEvent("Game exception occurred: ", ex);
restoreState(bookmark, "");
bookmark = 0;
Player activePlayer = this.getPlayer(getActivePlayerId());
if (errorContinueCounter > 15) {
throw new MageException("Iterated player priority after game exception too often, game ends!");
}
if (activePlayer != null && !activePlayer.isTestMode()) {
errorContinueCounter++;
continue;
} else {
throw new MageException("Error in testclass");
}
}
state.getPlayerList().getNext();
}
}
} catch (Exception ex) {
logger.fatal("Game exception ", ex);
this.fireErrorEvent("Game exception occurred: ", ex);
this.end();
} finally {
resetLKI();
clearAllBookmarks();
}
}
//resolve top StackObject
protected void resolve() {
StackObject top = null;
try {
top = state.getStack().peek();
top.resolve(this);
} finally {
if (top != null) {
state.getStack().remove(top); // seems partly redundant because move card from stack to grave is already done and the stack removed
rememberLKI(top.getSourceId(), Zone.STACK, top);
if (!getTurn().isEndTurnRequested()) {
while (state.hasSimultaneousEvents()) {
state.handleSimultaneousEvent(this);
}
}
}
}
}
/**
* This checks if the stack gets filled iterated, without ever getting empty
* If the defined number of iterations is reached, the players in range of
* the stackObject get asked to confirm a draw. If they do, all confirming
* players get set to a draw.
*
* Possible to improve: check that always the same set of stackObjects are
* again aand again on the stack
*/
protected void checkInfiniteLoop() {
if (getStack().size() < 4) { // to prevent that this also pops up, if e.g. 20 triggers resolve at once
infiniteLoopCounter++;
if (infiniteLoopCounter > 15) {
StackObject stackObject = getStack().getFirst();
if (stackObject != null) {
Player controller = getPlayer(stackObject.getControllerId());
if (controller != null) {
for (UUID playerId : getState().getPlayersInRange(controller.getId(), this)) {
Player player = getPlayer(playerId);
if (!player.chooseUse(Outcome.Detriment, "Draw game because of infinite looping?", null, this)) {
informPlayers(controller.getLogName() + " has NOT confirmed that the game is a draw because of infinite looping.");
infiniteLoopCounter = 0;
return;
}
informPlayers(controller.getLogName() + " has confirmed that the game is a draw because of infinite looping.");
}
for (UUID playerId : getState().getPlayersInRange(controller.getId(), this)) {
Player player = getPlayer(playerId);
if (player != null) {
player.drew(this);
}
}
}
}
}
}
}
protected boolean allPassed() {
for (Player player : state.getPlayers().values()) {
if (!player.isPassed() && player.canRespond()) {
return false;
}
}
return true;
}
@Override
public void emptyManaPools() {
for (Player player : getPlayers().values()) {
player.getManaPool().emptyPool(this);
}
}
@Override
public synchronized void applyEffects() {
resetShortLivingLKI();
state.applyEffects(this);
}
@Override
public void addEffect(ContinuousEffect continuousEffect, Ability source) {
Ability newAbility = source.copy();
ContinuousEffect newEffect = continuousEffect.copy();
newEffect.newId();
newEffect.init(newAbility, this);
state.addEffect(newEffect, newAbility);
}
@Override
public void addEmblem(Emblem emblem, MageObject sourceObject, Ability source) {
addEmblem(emblem, sourceObject, source.getControllerId());
}
/**
*
* @param emblem
* @param sourceObject
* @param toPlayerId controller and owner of the emblem
*/
@Override
public void addEmblem(Emblem emblem, MageObject sourceObject, UUID toPlayerId) {
Emblem newEmblem = emblem.copy();
newEmblem.setSourceObject(sourceObject);
newEmblem.setControllerId(toPlayerId);
newEmblem.assignNewId();
newEmblem.getAbilities().newId();
for (Ability ability : newEmblem.getAbilities()) {
ability.setSourceId(newEmblem.getId());
}
state.addCommandObject(newEmblem);
}
@Override
public void addCommander(Commander commander) {
state.addCommandObject(commander);
}
@Override
public void addPermanent(Permanent permanent) {
getBattlefield().addPermanent(permanent);
permanent.setCreateOrder(getState().getNextPermanentOrderNumber());
}
@Override
public Permanent copyPermanent(Permanent copyFromPermanent, UUID copyToPermanentId, Ability source, ApplyToPermanent applier) {
return copyPermanent(Duration.Custom, copyFromPermanent, copyToPermanentId, source, applier);
}
@Override
public Permanent copyPermanent(Duration duration, Permanent copyFromPermanent, UUID copyToPermanentId, Ability source, ApplyToPermanent applier) {
Permanent newBluePrint = null;
// handle copies of copies
for (Effect effect : getState().getContinuousEffects().getLayeredEffects(this)) {
if (effect instanceof CopyEffect) {
CopyEffect copyEffect = (CopyEffect) effect;
// there is another copy effect that our targetPermanent copies stats from
if (copyEffect.getSourceId().equals(copyFromPermanent.getId())) {
MageObject oldBluePrint = ((CopyEffect) effect).getTarget();
if (oldBluePrint instanceof Permanent) {
// copy it and apply the applier if any
newBluePrint = ((Permanent) oldBluePrint).copy();
}
}
}
}
// if it was no copy of copy take the target itself
if (newBluePrint == null) {
newBluePrint = copyFromPermanent.copy();
newBluePrint.reset(this);
//getState().addCard(permanent);
if (copyFromPermanent.isMorphed() || copyFromPermanent.isManifested()) {
MorphAbility.setPermanentToFaceDownCreature(newBluePrint);
}
newBluePrint.assignNewId();
if (copyFromPermanent.isTransformed()) {
TransformAbility.transform(newBluePrint, copyFromPermanent.getSecondCardFace(), this);
}
}
if (applier != null) {
applier.apply(this, newBluePrint, source, copyToPermanentId);
}
CopyEffect newEffect = new CopyEffect(duration, newBluePrint, copyToPermanentId);
newEffect.newId();
newEffect.setApplier(applier);
Ability newAbility = source.copy();
newEffect.init(newAbility, this);
// If there are already copy effects with dration = Custom to the same object, remove the existing effects because they no longer have any effect
if (duration == Duration.Custom) {
for (Effect effect : getState().getContinuousEffects().getLayeredEffects(this)) {
if (effect instanceof CopyEffect) {
CopyEffect copyEffect = (CopyEffect) effect;
// there is another copy effect that copies to the same permanent
if (copyEffect.getSourceId().equals(copyToPermanentId) && copyEffect.getDuration() == Duration.Custom) {
copyEffect.discard();
}
}
}
}
state.addEffect(newEffect, newAbility);
return newBluePrint;
}
@Override
public Card copyCard(Card cardToCopy, Ability source, UUID newController) {
return state.copyCard(cardToCopy, source, this);
}
/**
* For internal use only
*
* @param ability
*/
@Override
public void addTriggeredAbility(TriggeredAbility ability) {
if (ability.getControllerId() == null) {
String sourceName = "no sourceId";
if (ability.getSourceId() != null) {
MageObject mageObject = getObject(ability.getSourceId());
if (mageObject != null) {
sourceName = mageObject.getName();
}
}
logger.fatal("Added triggered ability without controller: " + sourceName + " rule: " + ability.getRule());
return;
}
if (ability instanceof TriggeredManaAbility || ability instanceof DelayedTriggeredManaAbility) {
// 20110715 - 605.4
Ability manaAbiltiy = ability.copy();
manaAbiltiy.activate(this, false);
manaAbiltiy.resolve(this);
} else {
TriggeredAbility newAbility = ability.copy();
newAbility.newId();
state.addTriggeredAbility(newAbility);
}
}
@Override
public UUID addDelayedTriggeredAbility(DelayedTriggeredAbility delayedAbility, Ability source) {
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
delayedAbility.setSourceObject(source.getSourceObject(this), this);
// return addDelayedTriggeredAbility(delayedAbility);
DelayedTriggeredAbility newAbility = delayedAbility.copy();
newAbility.newId();
newAbility.initOnAdding(this);
// ability.init is called as the ability triggeres not now.
// If a FixedTarget pointer is already set from the effect setting up this delayed ability
// it has to be already initialized so it won't be overwitten as the ability triggers
getState().addDelayedTriggeredAbility(newAbility);
return newAbility.getId();
}
@Deprecated
@Override
public UUID addDelayedTriggeredAbility(DelayedTriggeredAbility delayedAbility) {
DelayedTriggeredAbility newAbility = delayedAbility.copy();
newAbility.newId();
newAbility.initOnAdding(this);
// ability.init is called as the ability triggeres not now.
// If a FixedTarget pointer is already set from the effect setting up this delayed ability
// it has to be already initialized so it won't be overwitten as the ability triggers
getState().addDelayedTriggeredAbility(newAbility);
return newAbility.getId();
}
/**
* 116.5. Each time a player would get priority, the game first performs all
* applicable state-based actions as a single event (see rule 704,
* “State-Based Actions”), then repeats this process until no state-based
* actions are performed. Then triggered abilities are put on the stack (see
* rule 603, “Handling Triggered Abilities”). These steps repeat in order
* until no further state-based actions are performed and no abilities
* trigger. Then the player who would have received priority does so.
*
* @return
*/
@Override
public boolean checkStateAndTriggered() {
boolean somethingHappened = false;
//20091005 - 115.5
while (!isPaused() && !gameOver(null)) {
if (!checkStateBasedActions()) {
// nothing happened so check triggers
state.handleSimultaneousEvent(this);
if (isPaused() || gameOver(null) || getTurn().isEndTurnRequested() || !checkTriggered()) {
break;
}
}
state.handleSimultaneousEvent(this);
applyEffects(); // needed e.g if boost effects end and cause creatures to die
somethingHappened = true;
}
return somethingHappened;
}
/**
* Sets the waiting triggered abilities (if there are any) to the stack in
* the choosen order by player
*
* @return
*/
public boolean checkTriggered() {
boolean played = false;
state.getTriggers().checkStateTriggers(this);
for (UUID playerId : state.getPlayerList(state.getActivePlayerId())) {
Player player = getPlayer(playerId);
while (player.isInGame()) { // player can die or win caused by triggered abilities or leave the game
List<TriggeredAbility> abilities = state.getTriggered(player.getId());
if (abilities.isEmpty()) {
break;
}
// triggered abilities that don't use the stack have to be executed first (e.g. Banisher Priest Return exiled creature
for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext();) {
TriggeredAbility triggeredAbility = it.next();
if (!triggeredAbility.isUsesStack()) {
state.removeTriggeredAbility(triggeredAbility);
played |= player.triggerAbility(triggeredAbility, this);
it.remove();
}
}
if (abilities.isEmpty()) {
break;
}
if (abilities.size() == 1) {
state.removeTriggeredAbility(abilities.get(0));
played |= player.triggerAbility(abilities.get(0), this);
} else {
TriggeredAbility ability = player.chooseTriggeredAbility(abilities, this);
if (ability != null) {
state.removeTriggeredAbility(ability);
played |= player.triggerAbility(ability, this);
}
}
}
}
return played;
}
/**
* 116.5. Each time a player would get priority, the game first performs all
* applicable state-based actions as a single event (see rule 704,
* “State-Based Actions”), then repeats this process until no state-based
* actions are performed. Then triggered abilities are put on the stack (see
* rule 603, “Handling Triggered Abilities”). These steps repeat in order
* until no further state-based actions are performed and no abilities
* trigger. Then the player who would have received priority does so.
*
* @return
*/
protected boolean checkStateBasedActions() {
boolean somethingHappened = false;
//20091005 - 704.5a/704.5b/704.5c
for (Player player : state.getPlayers().values()) {
if (!player.hasLost()
&& ((player.getLife() <= 0 && player.canLoseByZeroOrLessLife())
|| player.isEmptyDraw()
|| player.getCounters().getCount(CounterType.POISON) >= 10)) {
player.lost(this);
}
}
// 704.5e If a copy of a spell is in a zone other than the stack, it ceases to exist. If a copy of a card is in any zone other than the stack or the battlefield, it ceases to exist.
// (Isochron Scepter) 12/1/2004: If you don't want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are checked.
Iterator<Card> copiedCards = this.getState().getCopiedCards().iterator();
while (copiedCards.hasNext()) {
Card card = copiedCards.next();
if (card instanceof SplitCardHalf) {
continue; // only the main card is moves, not the halves
}
Zone zone = state.getZone(card.getId());
if (zone != Zone.BATTLEFIELD && zone != Zone.STACK) {
switch (zone) {
case GRAVEYARD:
for (Player player : getPlayers().values()) {
if (player.getGraveyard().contains(card.getId())) {
player.getGraveyard().remove(card);
break;
}
}
break;
case HAND:
for (Player player : getPlayers().values()) {
if (player.getHand().contains(card.getId())) {
player.getHand().remove(card);
break;
}
}
break;
case LIBRARY:
for (Player player : getPlayers().values()) {
if (player.getLibrary().getCard(card.getId(), this) != null) {
player.getLibrary().remove(card.getId(), this);
break;
}
}
break;
case EXILED:
getExile().removeCard(card, this);
break;
}
copiedCards.remove();
}
}
List<Permanent> planeswalkers = new ArrayList<>();
List<Permanent> legendary = new ArrayList<>();
List<Permanent> worldEnchantment = new ArrayList<>();
for (Permanent perm : getBattlefield().getAllActivePermanents()) {
if (perm.isCreature()) {
//20091005 - 704.5f
if (perm.getToughness().getValue() <= 0) {
if (movePermanentToGraveyardWithInfo(perm)) {
somethingHappened = true;
continue;
}
} //20091005 - 704.5g/704.5h
else if (perm.getToughness().getValue() <= perm.getDamage() || perm.isDeathtouched()) {
if (perm.destroy(null, this, false)) {
somethingHappened = true;
continue;
}
}
if (perm.getPairedCard() != null) {
//702.93e.: ...another player gains control
// ...or the creature it's paired with leaves the battlefield.
Permanent paired = perm.getPairedCard().getPermanent(this);
if (paired == null || !perm.getControllerId().equals(paired.getControllerId()) || paired.getPairedCard() == null) {
perm.setPairedCard(null);
if (paired != null) {
paired.setPairedCard(null);
}
somethingHappened = true;
}
}
} else if (perm.getPairedCard() != null) {
//702.93e.: ...stops being a creature
Permanent paired = perm.getPairedCard().getPermanent(this);
perm.setPairedCard(null);
if (paired != null) {
paired.setPairedCard(null);
}
somethingHappened = true;
}
if (perm.isPlaneswalker()) {
//20091005 - 704.5i
if (perm.getCounters(this).getCount(CounterType.LOYALTY) == 0) {
if (movePermanentToGraveyardWithInfo(perm)) {
somethingHappened = true;
continue;
}
}
planeswalkers.add(perm);
}
if (perm.isWorld()) {
worldEnchantment.add(perm);
}
if (FILTER_AURA.match(perm, this)) {
//20091005 - 704.5n, 702.14c
if (perm.getAttachedTo() == null) {
Card card = this.getCard(perm.getId());
if (card != null && !card.isCreature()) { // no bestow creature
if (movePermanentToGraveyardWithInfo(perm)) {
somethingHappened = true;
}
}
} else {
SpellAbility spellAbility = perm.getSpellAbility();
if (spellAbility.getTargets().isEmpty()) {
for (Ability ability : perm.getAbilities(this)) {
if ((ability instanceof SpellAbility)
&& SpellAbilityType.BASE_ALTERNATE == ((SpellAbility) ability).getSpellAbilityType()
&& !ability.getTargets().isEmpty()) {
spellAbility = (SpellAbility) ability;
break;
}
}
}
if (spellAbility.getTargets().isEmpty()) {
Permanent enchanted = this.getPermanent(perm.getAttachedTo());
logger.error("Aura without target: " + perm.getName() + " attached to " + (enchanted == null ? " null" : enchanted.getName()));
} else {
Target target = spellAbility.getTargets().get(0);
if (target instanceof TargetPermanent) {
Permanent attachedTo = getPermanent(perm.getAttachedTo());
if (attachedTo == null || !attachedTo.getAttachments().contains(perm.getId())) {
// handle bestow unattachment
Card card = this.getCard(perm.getId());
if (card != null && card.isCreature()) {
UUID wasAttachedTo = perm.getAttachedTo();
perm.attachTo(null, this);
BestowAbility.becomeCreature(perm, this);
fireEvent(new GameEvent(GameEvent.EventType.UNATTACHED, wasAttachedTo, perm.getId(), perm.getControllerId()));
} else if (movePermanentToGraveyardWithInfo(perm)) {
somethingHappened = true;
}
} else {
Filter auraFilter = spellAbility.getTargets().get(0).getFilter();
if (auraFilter instanceof FilterControlledCreaturePermanent) {
if (!((FilterControlledCreaturePermanent) auraFilter).match(attachedTo, perm.getId(), perm.getControllerId(), this)
|| attachedTo.cantBeAttachedBy(perm, this)) {
if (movePermanentToGraveyardWithInfo(perm)) {
somethingHappened = true;
}
}
} else if (!auraFilter.match(attachedTo, this) || attachedTo.cantBeAttachedBy(perm, this)) {
// handle bestow unattachment
Card card = this.getCard(perm.getId());
if (card != null && card.isCreature()) {
UUID wasAttachedTo = perm.getAttachedTo();
perm.attachTo(null, this);
fireEvent(new GameEvent(GameEvent.EventType.UNATTACHED, wasAttachedTo, perm.getId(), perm.getControllerId()));
} else if (movePermanentToGraveyardWithInfo(perm)) {
somethingHappened = true;
}
}
}
} else if (target instanceof TargetPlayer) {
Player attachedToPlayer = getPlayer(perm.getAttachedTo());
if (attachedToPlayer == null || attachedToPlayer.hasLost()) {
if (movePermanentToGraveyardWithInfo(perm)) {
somethingHappened = true;
}
} else {
Filter auraFilter = spellAbility.getTargets().get(0).getFilter();
if (!auraFilter.match(attachedToPlayer, this) || attachedToPlayer.hasProtectionFrom(perm, this)) {
if (movePermanentToGraveyardWithInfo(perm)) {
somethingHappened = true;
}
}
}
}
}
}
}
if (this.getState().isLegendaryRuleActive() && FILTER_LEGENDARY.match(perm, this)) {
legendary.add(perm);
}
if (FILTER_EQUIPMENT.match(perm, this)) {
//20091005 - 704.5p, 702.14d
if (perm.getAttachedTo() != null) {
Permanent attachedTo = getPermanent(perm.getAttachedTo());
if (attachedTo != null) {
for (Ability ability : perm.getAbilities(this)) {
if (ability instanceof AttachableToRestrictedAbility) {
if (!((AttachableToRestrictedAbility) ability).canEquip(attachedTo, null, this)) {
attachedTo = null;
break;
}
}
}
}
if (attachedTo == null || !attachedTo.getAttachments().contains(perm.getId())) {
UUID wasAttachedTo = perm.getAttachedTo();
perm.attachTo(null, this);
fireEvent(new GameEvent(GameEvent.EventType.UNATTACHED, wasAttachedTo, perm.getId(), perm.getControllerId()));
} else if (!attachedTo.isCreature() || attachedTo.hasProtectionFrom(perm, this)) {
if (attachedTo.removeAttachment(perm.getId(), this)) {
somethingHappened = true;
}
}
}
}
if (FILTER_FORTIFICATION.match(perm, this)) {
if (perm.getAttachedTo() != null) {
Permanent land = getPermanent(perm.getAttachedTo());
if (land == null || !land.getAttachments().contains(perm.getId())) {
perm.attachTo(null, this);
} else if (!land.isLand() || land.hasProtectionFrom(perm, this)) {
if (land.removeAttachment(perm.getId(), this)) {
somethingHappened = true;
}
}
}
}
//20091005 - 704.5q If a creature is attached to an object or player, it becomes unattached and remains on the battlefield.
// Similarly, if a permanent thats neither an Aura, an Equipment, nor a Fortification is attached to an object or player,
// it becomes unattached and remains on the battlefield.
if (!perm.getAttachments().isEmpty()) {
for (UUID attachmentId : perm.getAttachments()) {
Permanent attachment = getPermanent(attachmentId);
if (attachment != null
&& (attachment.isCreature()
|| !(attachment.getSubtype(this).contains("Aura")
|| attachment.getSubtype(this).contains("Equipment")
|| attachment.getSubtype(this).contains("Fortification")))) {
if (perm.removeAttachment(attachment.getId(), this)) {
somethingHappened = true;
break;
}
}
}
}
//20110501 - 704.5r
if (perm.getCounters(this).containsKey(CounterType.P1P1) && perm.getCounters(this).containsKey(CounterType.M1M1)) {
int p1p1 = perm.getCounters(this).getCount(CounterType.P1P1);
int m1m1 = perm.getCounters(this).getCount(CounterType.M1M1);
int min = Math.min(p1p1, m1m1);
perm.getCounters(this).removeCounter(CounterType.P1P1, min);
perm.getCounters(this).removeCounter(CounterType.M1M1, min);
}
// 20170120 - 704.5s
// If a permanent with an ability that says it can't have more than N counters of a certain kind on it
// has more than N counters of that kind on it, all but N of those counters are removed from it.
for (Ability ability : perm.getAbilities(this)) {
if (ability instanceof CantHaveMoreThanAmountCountersSourceAbility) {
CantHaveMoreThanAmountCountersSourceAbility counterAbility = (CantHaveMoreThanAmountCountersSourceAbility) ability;
int count = perm.getCounters(this).getCount(counterAbility.getCounterType());
if (count > counterAbility.getAmount()) {
perm.removeCounters(counterAbility.getCounterType().getName(), count - counterAbility.getAmount(), this);
somethingHappened = true;
}
}
}
}
//201300713 - 704.5j
// If a player controls two or more planeswalkers that share a planeswalker type, that player
// chooses one of them, and the rest are put into their owners' graveyards.
// This is called the "planeswalker uniqueness rule."
if (planeswalkers.size() > 1) { //don't bother checking if less than 2 planeswalkers in play
for (Permanent planeswalker : planeswalkers) {
for (String planeswalkertype : planeswalker.getSubtype(this)) {
FilterPlaneswalkerPermanent filterPlaneswalker = new FilterPlaneswalkerPermanent();
filterPlaneswalker.add(new SubtypePredicate(planeswalkertype));
filterPlaneswalker.add(new ControllerIdPredicate(planeswalker.getControllerId()));
if (getBattlefield().contains(filterPlaneswalker, planeswalker.getControllerId(), this, 2)) {
Player controller = this.getPlayer(planeswalker.getControllerId());
if (controller != null) {
Target targetPlaneswalkerToKeep = new TargetPermanent(filterPlaneswalker);
targetPlaneswalkerToKeep.setTargetName(planeswalker.getName() + " to keep?");
controller.chooseTarget(Outcome.Benefit, targetPlaneswalkerToKeep, null, this);
for (Permanent dupPlaneswalker : this.getBattlefield().getActivePermanents(filterPlaneswalker, planeswalker.getControllerId(), this)) {
if (!targetPlaneswalkerToKeep.getTargets().contains(dupPlaneswalker.getId())) {
movePermanentToGraveyardWithInfo(dupPlaneswalker);
}
}
}
return true;
}
}
}
}
//201300713 - 704.5k
// If a player controls two or more legendary permanents with the same name, that player
// chooses one of them, and the rest are put into their owners' graveyards.
// This is called the "legend rule."
if (legendary.size() > 1) { //don't bother checking if less than 2 legends in play
for (Permanent legend : legendary) {
FilterPermanent filterLegendName = new FilterPermanent();
filterLegendName.add(new SupertypePredicate(SuperType.LEGENDARY));
filterLegendName.add(new NamePredicate(legend.getName()));
filterLegendName.add(new ControllerIdPredicate(legend.getControllerId()));
if (getBattlefield().contains(filterLegendName, legend.getControllerId(), this, 2)) {
if (!replaceEvent(GameEvent.getEvent(GameEvent.EventType.DESTROY_PERMANENT_BY_LEGENDARY_RULE, legend.getId(), legend.getControllerId()))) {
Player controller = this.getPlayer(legend.getControllerId());
if (controller != null) {
Target targetLegendaryToKeep = new TargetPermanent(filterLegendName);
targetLegendaryToKeep.setTargetName(legend.getName() + " to keep (Legendary Rule)?");
controller.chooseTarget(Outcome.Benefit, targetLegendaryToKeep, null, this);
for (Permanent dupLegend : getBattlefield().getActivePermanents(filterLegendName, legend.getControllerId(), this)) {
if (!targetLegendaryToKeep.getTargets().contains(dupLegend.getId())) {
movePermanentToGraveyardWithInfo(dupLegend);
}
}
}
return true;
}
}
}
}
//704.5m - World Enchantments
if (worldEnchantment.size() > 1) {
int newestCard = -1;
Permanent newestPermanent = null;
for (Permanent permanent : worldEnchantment) {
if (newestCard == -1) {
newestCard = permanent.getCreateOrder();
newestPermanent = permanent;
} else if (newestCard < permanent.getCreateOrder()) {
newestCard = permanent.getCreateOrder();
newestPermanent = permanent;
} else if (newestCard == permanent.getCreateOrder()) {
newestPermanent = null;
}
}
for (Permanent permanent : worldEnchantment) {
if (!Objects.equals(newestPermanent, permanent)) {
movePermanentToGraveyardWithInfo(permanent);
somethingHappened = true;
}
}
}
//TODO: implement the rest
return somethingHappened;
}
private boolean movePermanentToGraveyardWithInfo(Permanent permanent) {
boolean result = false;
if (permanent.moveToZone(Zone.GRAVEYARD, null, this, false)) {
if (!this.isSimulation()) {
this.informPlayers(permanent.getLogName() + " is put into graveyard from battlefield");
}
result = true;
}
return result;
}
@Override
public void addPlayerQueryEventListener(Listener<PlayerQueryEvent> listener) {
playerQueryEventSource.addListener(listener);
}
@Override
public synchronized void firePriorityEvent(UUID playerId) {
if (simulation) {
return;
}
String message;
if (this.canPlaySorcery(playerId)) {
message = "Play spells and abilities.";
} else {
message = "Play instants and activated abilities.";
}
playerQueryEventSource.select(playerId, message);
getState().clearLookedAt();
getState().clearRevealed();
}
@Override
public synchronized void fireSelectEvent(UUID playerId, String message) {
if (simulation) {
return;
}
playerQueryEventSource.select(playerId, message);
}
@Override
public synchronized void fireSelectEvent(UUID playerId, String message, Map<String, Serializable> options) {
if (simulation) {
return;
}
playerQueryEventSource.select(playerId, message, options);
}
@Override
public void firePlayManaEvent(UUID playerId, String message, Map<String, Serializable> options) {
if (simulation) {
return;
}
playerQueryEventSource.playMana(playerId, message, options);
}
@Override
public void firePlayXManaEvent(UUID playerId, String message) {
if (simulation) {
return;
}
playerQueryEventSource.playXMana(playerId, message);
}
@Override
public void fireAskPlayerEvent(UUID playerId, MessageToClient message, Ability source) {
fireAskPlayerEvent(playerId, message, source, null);
}
@Override
public void fireAskPlayerEvent(UUID playerId, MessageToClient message, Ability source, Map<String, Serializable> options) {
if (simulation) {
return;
}
playerQueryEventSource.ask(playerId, message.getMessage(), source, addMessageToOptions(message, options));
}
@Override
public void fireGetChoiceEvent(UUID playerId, String message, MageObject object, List<? extends ActivatedAbility> choices) {
if (simulation) {
return;
}
String objectName = null;
if (object != null) {
objectName = object.getName();
}
playerQueryEventSource.chooseAbility(playerId, message, objectName, choices);
}
@Override
public void fireGetModeEvent(UUID playerId, String message, Map<UUID, String> modes) {
if (simulation) {
return;
}
playerQueryEventSource.chooseMode(playerId, message, modes);
}
@Override
public void fireSelectTargetEvent(UUID playerId, MessageToClient message, Set<UUID> targets, boolean required, Map<String, Serializable> options) {
if (simulation) {
return;
}
playerQueryEventSource.target(playerId, message.getMessage(), targets, required, addMessageToOptions(message, options));
}
@Override
public void fireSelectTargetEvent(UUID playerId, MessageToClient message, Cards cards, boolean required, Map<String, Serializable> options) {
if (simulation) {
return;
}
playerQueryEventSource.target(playerId, message.getMessage(), cards, required, addMessageToOptions(message, options));
}
/**
* Only used from human players to select order triggered abilities go to
* the stack.
*
* @param playerId
* @param message
* @param abilities
*/
@Override
public void fireSelectTargetTriggeredAbilityEvent(UUID playerId, String message, List<TriggeredAbility> abilities) {
playerQueryEventSource.target(playerId, message, abilities);
}
@Override
public void fireSelectTargetEvent(UUID playerId, String message, List<Permanent> perms, boolean required) {
if (simulation) {
return;
}
playerQueryEventSource.target(playerId, message, perms, required);
}
@Override
public void fireGetAmountEvent(UUID playerId, String message, int min, int max) {
if (simulation) {
return;
}
playerQueryEventSource.amount(playerId, message, min, max);
}
@Override
public void fireChooseChoiceEvent(UUID playerId, Choice choice) {
if (simulation) {
return;
}
playerQueryEventSource.chooseChoice(playerId, choice);
}
@Override
public void fireChoosePileEvent(UUID playerId, String message, List<? extends Card> pile1, List<? extends Card> pile2) {
if (simulation) {
return;
}
playerQueryEventSource.choosePile(playerId, message, pile1, pile2);
}
@Override
public void informPlayers(String message) {
if (simulation) {
return;
}
fireInformEvent(message);
}
@Override
public void debugMessage(String message) {
logger.warn(message);
}
@Override
public void fireInformEvent(String message) {
if (simulation) {
return;
}
tableEventSource.fireTableEvent(EventType.INFO, message, this);
}
@Override
public void fireStatusEvent(String message, boolean withTime) {
if (simulation) {
return;
}
tableEventSource.fireTableEvent(EventType.STATUS, message, withTime, this);
}
@Override
public void fireUpdatePlayersEvent() {
if (simulation) {
return;
}
logger.trace("fireUpdatePlayersEvent");
tableEventSource.fireTableEvent(EventType.UPDATE, null, this);
getState().clearLookedAt();
getState().clearRevealed();
}
@Override
public void fireGameEndInfo() {
if (simulation) {
return;
}
logger.trace("fireGameEndIfo");
tableEventSource.fireTableEvent(EventType.END_GAME_INFO, null, this);
}
@Override
public void fireErrorEvent(String message, Exception ex) {
tableEventSource.fireTableEvent(EventType.ERROR, message, ex, this);
}
@Override
public Players getPlayers() {
return state.getPlayers();
}
@Override
public PlayerList getPlayerList() {
return state.getPlayerList();
}
@Override
public Turn getTurn() {
return state.getTurn();
}
@Override
public Phase getPhase() {
return state.getTurn().getPhase();
}
@Override
public Step getStep() {
return state.getTurn().getStep();
}
@Override
public Battlefield getBattlefield() {
return state.getBattlefield();
}
@Override
public SpellStack getStack() {
return state.getStack();
}
@Override
public Exile getExile() {
return state.getExile();
}
@Override
public Combat getCombat() {
return state.getCombat();
}
@Override
public int getTurnNum() {
return state.getTurnNum();
}
@Override
public boolean isMainPhase() {
return state.getTurn().getStepType() == PhaseStep.PRECOMBAT_MAIN || state.getTurn().getStepType() == PhaseStep.POSTCOMBAT_MAIN;
}
@Override
public boolean canPlaySorcery(UUID playerId) {
return isMainPhase() && getActivePlayerId().equals(playerId) && getStack().isEmpty();
}
/**
* 800.4a When a player leaves the game, all objects (see rule 109) owned by
* that player leave the game and any effects which give that player control
* of any objects or players end. Then, if that player controlled any
* objects on the stack not represented by cards, those objects cease to
* exist. Then, if there are any objects still controlled by that player,
* those objects are exiled. This is not a state-based action. It happens as
* soon as the player leaves the game. If the player who left the game had
* priority at the time he or she left, priority passes to the next player
* in turn order who's still in the game. #
*
* @param playerId
*/
protected void leave(UUID playerId) { // needs to be executed from the game thread, not from the concede thread of conceding player!
Player player = getPlayer(playerId);
if (player == null || player.hasLeft()) {
logger.debug("Player already left " + (player != null ? player.getName() : playerId));
return;
}
logger.debug("Start leave game: " + player.getName());
player.leave();
if (checkIfGameIsOver()) {
// no need to remove objects if only one player is left so the game is over
return;
}
//20100423 - 800.4a
for (Iterator<Permanent> it = getBattlefield().getAllPermanents().iterator(); it.hasNext();) {
Permanent perm = it.next();
if (perm.getOwnerId().equals(playerId)) {
if (perm.getAttachedTo() != null) {
Permanent attachedTo = getPermanent(perm.getAttachedTo());
if (attachedTo != null) {
attachedTo.removeAttachment(perm.getId(), this);
} else {
Player attachedToPlayer = getPlayer(perm.getAttachedTo());
if (attachedToPlayer != null) {
attachedToPlayer.removeAttachment(perm, this);
}
}
}
// check if it's a creature and must be removed from combat
if (perm.isCreature() && this.getCombat() != null) {
perm.removeFromCombat(this, true);
}
it.remove();
} else if (perm.getControllerId().equals(player.getId())) {
// and any effects which give that player control of any objects or players end
Effects:
for (ContinuousEffect effect : getContinuousEffects().getLayeredEffects(this)) {
if (effect.hasLayer(Layer.ControlChangingEffects_2)) {
for (Ability ability : getContinuousEffects().getLayeredEffectAbilities(effect)) {
for (Target target : ability.getTargets()) {
for (UUID targetId : target.getTargets()) {
if (targetId.equals(perm.getId())) {
effect.discard();
continue Effects;
}
}
}
}
}
}
}
}
// Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist.
this.getState().getContinuousEffects().removeInactiveEffects(this);
getStack().removeIf(object -> object.getControllerId().equals(playerId));
// Then, if there are any objects still controlled by that player, those objects are exiled.
applyEffects(); // to remove control from effects removed meanwhile
List<Permanent> permanents = this.getBattlefield().getAllActivePermanents(playerId);
for (Permanent permanent : permanents) {
permanent.moveToExile(null, "", null, this);
}
// Remove cards from the player in all exile zones
for (ExileZone exile : this.getExile().getExileZones()) {
for (Iterator<UUID> it = exile.iterator(); it.hasNext();) {
Card card = this.getCard(it.next());
if (card != null && card.getOwnerId().equals(playerId)) {
it.remove();
}
}
}
Iterator<Entry<UUID, Card>> it = gameCards.entrySet().iterator();
while (it.hasNext()) {
Entry<UUID, Card> entry = it.next();
Card card = entry.getValue();
if (card.getOwnerId().equals(playerId)) {
it.remove();
}
}
// If the current monarch leaves the game. When that happens, the player whose turn it is becomes the monarch.
// If the monarch leaves the game on their turn, the next player in turn order becomes the monarch.
if (playerId.equals(getMonarchId())) {
if (!getActivePlayerId().equals(playerId)) {
setMonarchId(null, getActivePlayerId());
} else {
Player nextPlayer = getPlayerList().getNext(this);
if (nextPlayer != null) {
setMonarchId(null, nextPlayer.getId());
}
}
}
// 801.2c The particular players within each player‘s range of influence are determined as each turn begins.
// So no update of range if influence yet
}
@Override
public UUID getActivePlayerId() {
return state.getActivePlayerId();
}
@Override
public UUID getPriorityPlayerId() {
return state.getPriorityPlayerId();
}
@Override
public void addSimultaneousEvent(GameEvent event) {
state.addSimultaneousEvent(event, this);
}
@Override
public void fireEvent(GameEvent event) {
state.handleEvent(event, this);
}
@Override
public boolean replaceEvent(GameEvent event) {
return state.replaceEvent(event, this);
}
@Override
public boolean replaceEvent(GameEvent event, Ability targetAbility) {
return state.replaceEvent(event, targetAbility, this);
}
@Override
public PreventionEffectData preventDamage(GameEvent event, Ability source, Game game, boolean preventAllDamage) {
return preventDamage(event, source, game, Integer.MAX_VALUE);
}
@Override
public PreventionEffectData preventDamage(GameEvent event, Ability source, Game game, int amountToPrevent) {
PreventionEffectData result = new PreventionEffectData(amountToPrevent);
if (!event.getFlag()) { // damage is not preventable
return result;
}
if (!(event instanceof DamageEvent)) {
result.setError(true);
return result;
}
DamageEvent damageEvent = (DamageEvent) event;
GameEvent preventEvent = new GameEvent(GameEvent.EventType.PREVENT_DAMAGE, damageEvent.getTargetId(), damageEvent.getSourceId(), source.getControllerId(), damageEvent.getAmount(), false);
if (game.replaceEvent(preventEvent)) {
result.setReplaced(true);
return result;
}
if (event.getAmount() > amountToPrevent) {
result.setPreventedDamage(amountToPrevent);
damageEvent.setAmount(event.getAmount() - amountToPrevent);
} else {
result.setPreventedDamage(event.getAmount());
damageEvent.setAmount(0);
}
if (amountToPrevent != Integer.MAX_VALUE) {
// set remaining amount
result.setRemainingAmount(amountToPrevent -= result.getPreventedDamage());
}
MageObject damageSource = game.getObject(damageEvent.getSourceId());
MageObject preventionSource = game.getObject(source.getSourceId());
if (damageSource != null && preventionSource != null) {
MageObject targetObject = game.getObject(event.getTargetId());
String targetName = "";
if (targetObject == null) {
Player targetPlayer = game.getPlayer(event.getTargetId());
if (targetPlayer != null) {
targetName = targetPlayer.getLogName();
}
} else {
targetName = targetObject.getLogName();
}
if (!game.isSimulation()) {
StringBuilder message = new StringBuilder(preventionSource.getLogName()).append(": Prevented ");
message.append(Integer.toString(result.getPreventedDamage())).append(" damage from ").append(damageSource.getLogName());
if (!targetName.isEmpty()) {
message.append(" to ").append(targetName);
}
game.informPlayers(message.toString());
}
}
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE, damageEvent.getTargetId(), source.getSourceId(), source.getControllerId(), result.getPreventedDamage()));
return result;
}
protected void removeCreaturesFromCombat() {
//20091005 - 511.3
getCombat().endCombat(this);
}
@Override
public ContinuousEffects getContinuousEffects() {
return state.getContinuousEffects();
}
private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException {
//initialize transient objects during deserialization
in.defaultReadObject();
savedStates = new Stack<>();
tableEventSource = new TableEventSource();
playerQueryEventSource = new PlayerQueryEventSource();
gameStates = new GameStates();
}
/**
* Gets last known information about object in the zone. At the moment
* doesn't take into account zone (it is expected that it doesn't really
* matter, if not, then Map<UUID, Map<Zone, Card>> should be used instead).
*
* Can return null.
*
* @param objectId
* @param zone
* @return
*/
@Override
public MageObject getLastKnownInformation(UUID objectId, Zone zone) {
/*if (!lki.containsKey(objectId)) {
return getCard(objectId);
}*/
Map<UUID, MageObject> lkiMap = lki.get(zone);
if (lkiMap != null) {
MageObject object = lkiMap.get(objectId);
if (object != null) {
return object.copy();
}
for (MageObject mageObject : lkiMap.values()) {
if (mageObject instanceof Spell) {
if (((Spell) mageObject).getCard().getId().equals(objectId)) {
return mageObject;
}
}
}
}
return null;
}
@Override
public MageObject getLastKnownInformation(UUID objectId, Zone zone, int zoneChangeCounter) {
if (zone == Zone.BATTLEFIELD) {
Map<Integer, MageObject> lkiMapExtended = lkiExtended.get(objectId);
if (lkiMapExtended != null) {
MageObject object = lkiMapExtended.get(zoneChangeCounter);
if (object != null) {
return object.copy();
}
}
}
return getLastKnownInformation(objectId, zone);
}
@Override
public boolean getShortLivingLKI(UUID objectId, Zone zone) {
Set<UUID> idSet = shortLivingLKI.get(zone);
if (idSet != null) {
return idSet.contains(objectId);
}
return false;
}
/**
* Remembers object state to be used as Last Known Information.
*
* @param objectId
* @param zone
* @param object
*/
@Override
public void rememberLKI(UUID objectId, Zone zone, MageObject object) {
if (object instanceof Permanent || object instanceof StackObject) {
MageObject copy = object.copy();
Map<UUID, MageObject> lkiMap = lki.get(zone);
if (lkiMap != null) {
lkiMap.put(objectId, copy);
} else {
HashMap<UUID, MageObject> newMap = new HashMap<>();
newMap.put(objectId, copy);
lki.put(zone, newMap);
}
// remembers if a object was in a zone during the resolution of an effect
// e.g. Wrath destroys all and you the question is is the replacement effect to apply because the source was also moved by the same effect
// because it ahppens all at the same time the replcaement effect has still to be applied
Set<UUID> idSet = shortLivingLKI.computeIfAbsent(zone, k -> new HashSet<>());
idSet.add(objectId);
if (object instanceof Permanent) {
Map<Integer, MageObject> lkiExtendedMap = lkiExtended.get(objectId);
if (lkiExtendedMap != null) {
lkiExtendedMap.put(object.getZoneChangeCounter(this), copy);
} else {
lkiExtendedMap = new HashMap<>();
lkiExtendedMap.put(object.getZoneChangeCounter(this), copy);
lkiExtended.put(objectId, lkiExtendedMap);
}
}
}
}
/**
* Reset objects stored for Last Known Information.
*/
@Override
public void resetLKI() {
lki.clear();
lkiExtended.clear();
}
@Override
public void resetShortLivingLKI() {
shortLivingLKI.clear();
}
@Override
public void cheat(UUID ownerId, Map<Zone, String> commands) {
if (commands != null) {
Player player = getPlayer(ownerId);
if (player != null) {
for (Map.Entry<Zone, String> command : commands.entrySet()) {
switch (command.getKey()) {
case HAND:
if (command.getValue().equals("clear")) {
player.getHand().clear();
}
break;
case LIBRARY:
if (command.getValue().equals("clear")) {
player.getLibrary().clear();
}
break;
case OUTSIDE:
if (command.getValue().contains("life:")) {
String[] s = command.getValue().split(":");
if (s.length == 2) {
try {
Integer amount = Integer.parseInt(s[1]);
player.setLife(amount, this);
logger.info("Setting player's life: ");
} catch (NumberFormatException e) {
logger.fatal("error setting life", e);
}
}
}
break;
}
}
}
}
}
@Override
public Map<Zone, HashMap<UUID, MageObject>> getLKI() {
return lki;
}
@Override
public void cheat(UUID ownerId, List<Card> library, List<Card> hand, List<PermanentCard> battlefield, List<Card> graveyard) {
Player player = getPlayer(ownerId);
if (player != null) {
loadCards(ownerId, library);
loadCards(ownerId, hand);
loadCards(ownerId, battlefield);
loadCards(ownerId, graveyard);
for (Card card : library) {
player.getLibrary().putOnTop(card, this);
}
for (Card card : hand) {
card.setZone(Zone.HAND, this);
player.getHand().add(card);
}
for (Card card : graveyard) {
card.setZone(Zone.GRAVEYARD, this);
player.getGraveyard().add(card);
}
for (PermanentCard permanentCard : battlefield) {
permanentCard.setZone(Zone.BATTLEFIELD, this);
permanentCard.setOwnerId(ownerId);
PermanentCard newPermanent = new PermanentCard(permanentCard.getCard(), ownerId, this);
getPermanentsEntering().put(newPermanent.getId(), newPermanent);
newPermanent.entersBattlefield(newPermanent.getId(), this, Zone.OUTSIDE, false);
getBattlefield().addPermanent(newPermanent);
getPermanentsEntering().remove(newPermanent.getId());
newPermanent.removeSummoningSickness();
if (permanentCard.isTapped()) {
newPermanent.setTapped(true);
}
}
applyEffects();
}
}
private void loadCards(UUID ownerId, List<? extends Card> cards) {
if (cards == null) {
return;
}
Set<Card> set = new HashSet<>(cards);
loadCards(set, ownerId);
}
@Override
public boolean endTurn(Ability source) {
getTurn().endTurn(this, getActivePlayerId(), source);
return true;
}
@Override
public int doAction(MageAction action) {
//actions.add(action);
int value = action.doAction(this);
// score += action.getScore(scorePlayer);
return value;
}
@Override
public Date getStartTime() {
if (startTime == null) {
return null;
}
return new Date(startTime.getTime());
}
@Override
public Date getEndTime() {
if (endTime == null) {
return null;
}
return new Date(endTime.getTime());
}
@Override
public void setGameOptions(GameOptions options) {
this.gameOptions = options;
}
@Override
public void setLosingPlayer(Player player) {
this.losingPlayer = player;
}
@Override
public Player getLosingPlayer() {
return this.losingPlayer;
}
@Override
public void informPlayer(Player player, String message) {
if (simulation) {
return;
}
playerQueryEventSource.informPlayer(player.getId(), message);
}
@Override
public boolean getStateCheckRequired() {
return stateCheckRequired;
}
@Override
public void setStateCheckRequired() {
stateCheckRequired = true;
}
/**
* If true, only self scope replacement effects are applied
*
* @param scopeRelevant
*/
@Override
public void setScopeRelevant(boolean scopeRelevant) {
this.scopeRelevant = scopeRelevant;
}
/**
* @return - true if only self scope replacement effects have to be applied
*/
@Override
public boolean getScopeRelevant() {
return this.scopeRelevant;
}
@Override
public boolean isSaveGame() {
return saveGame;
}
@Override
public void setSaveGame(boolean saveGame) {
this.saveGame = saveGame;
}
public void setStartMessage(String startMessage) {
this.startMessage = startMessage;
}
@Override
public void initTimer(UUID playerId) {
if (priorityTime > 0) {
tableEventSource.fireTableEvent(EventType.INIT_TIMER, playerId, null, this);
}
}
@Override
public void resumeTimer(UUID playerId) {
if (priorityTime > 0) {
tableEventSource.fireTableEvent(EventType.RESUME_TIMER, playerId, null, this);
}
}
@Override
public void pauseTimer(UUID playerId) {
if (priorityTime > 0) {
tableEventSource.fireTableEvent(EventType.PAUSE_TIMER, playerId, null, this);
}
}
@Override
public int getPriorityTime() {
return priorityTime;
}
@Override
public void setPriorityTime(int priorityTime) {
this.priorityTime = priorityTime;
}
@Override
public UUID getStartingPlayerId() {
return startingPlayerId;
}
@Override
public int getLife() {
return startLife;
}
@Override
public void setDraw(UUID playerId) {
Player player = getPlayer(playerId);
if (player != null) {
for (UUID playerToSetId : getState().getPlayersInRange(playerId, this)) {
Player playerToDraw = getPlayer(playerToSetId);
if (playerToDraw != null) {
playerToDraw.drew(this);
}
}
}
}
@Override
public void saveRollBackGameState() {
if (gameOptions.rollbackTurnsAllowed) {
int toDelete = getTurnNum() - ROLLBACK_TURNS_MAX;
if (toDelete > 0 && gameStatesRollBack.containsKey(toDelete)) {
gameStatesRollBack.remove(toDelete);
}
gameStatesRollBack.put(getTurnNum(), state.copy());
}
}
@Override
public boolean canRollbackTurns(int turnsToRollback) {
int turnToGoTo = getTurnNum() - turnsToRollback;
return turnToGoTo > 0 && gameStatesRollBack.containsKey(turnToGoTo);
}
@Override
public synchronized void rollbackTurns(int turnsToRollback) {
if (gameOptions.rollbackTurnsAllowed) {
int turnToGoTo = getTurnNum() - turnsToRollback;
if (turnToGoTo < 1 || !gameStatesRollBack.containsKey(turnToGoTo)) {
informPlayers(GameLog.getPlayerRequestColoredText("Player request: It's not possible to rollback " + turnsToRollback + " turn(s)"));
} else {
GameState restore = gameStatesRollBack.get(turnToGoTo);
if (restore != null) {
informPlayers(GameLog.getPlayerRequestColoredText("Player request: Rolling back to start of turn " + restore.getTurnNum()));
state.restoreForRollBack(restore);
playerList.setCurrent(state.getPlayerByOrderId());
// because restore uses the objects without copy each copy the state again
gameStatesRollBack.put(getTurnNum(), state.copy());
executingRollback = true;
for (Player playerObject : getPlayers().values()) {
if (playerObject.isHuman() && playerObject.isInGame()) {
playerObject.abort();
playerObject.resetPlayerPassedActions();
}
}
fireUpdatePlayersEvent();
}
}
}
}
@Override
public boolean executingRollback() {
return executingRollback;
}
@Override
public void setEnterWithCounters(UUID sourceId, Counters counters) {
if (counters == null) {
if (enterWithCounters.containsKey(sourceId)) {
enterWithCounters.remove(sourceId);
}
return;
}
enterWithCounters.put(sourceId, counters);
}
@Override
public Counters getEnterWithCounters(UUID sourceId) {
return enterWithCounters.get(sourceId);
}
private Map<String, Serializable> addMessageToOptions(MessageToClient message, Map<String, Serializable> options) {
if (message.getSecondMessage() != null) {
if (options == null) {
options = new HashMap<>();
}
options.put("secondMessage", message.getSecondMessage());
}
if (message.getHintText() != null) {
if (options == null) {
options = new HashMap<>();
}
options.put("hintText", message.getHintText());
}
return options;
}
@Override
public UUID getMonarchId() {
return getState().getMonarchId();
}
@Override
public void setMonarchId(Ability source, UUID monarchId) {
Player newMonarch = getPlayer(monarchId);
if (getMonarchId() == null) {
getState().addDesignation(new Monarch(), this, monarchId);
}
if (newMonarch != null) {
getState().setMonarchId(monarchId);
informPlayers(newMonarch.getLogName() + " is the monarch");
fireEvent(new GameEvent(GameEvent.EventType.BECOMES_MONARCH, monarchId, source == null ? null : source.getSourceId(), monarchId));
}
}
}