/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.ObjectColor; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.common.EnchantedCreatureColorCondition; import mage.abilities.decorator.ConditionalContinuousEffect; import mage.abilities.effects.common.AttachEffect; import mage.abilities.effects.common.continuous.BoostEnchantedEffect; import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect; import mage.abilities.keyword.EnchantAbility; import mage.abilities.keyword.HasteAbility; import mage.abilities.keyword.ShroudAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.AttachmentType; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.target.TargetPermanent; import mage.target.common.TargetCreaturePermanent; import java.util.UUID; /** * * @author Plopman */ public class CloutOfTheDominus extends CardImpl { public CloutOfTheDominus(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{U/R}"); this.subtype.add("Aura"); // Enchant creature TargetPermanent auraTarget = new TargetCreaturePermanent(); this.getSpellAbility().addTarget(auraTarget); this.getSpellAbility().addEffect(new AttachEffect(Outcome.AddAbility)); Ability ability = new EnchantAbility(auraTarget.getTargetName()); this.addAbility(ability); // As long as enchanted creature is blue, it gets +1/+1 and has shroud. SimpleStaticAbility blueAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect( new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.BLUE), "As long as enchanted creature is blue, it gets +1/+1")); blueAbility.addEffect(new ConditionalContinuousEffect(new GainAbilityAttachedEffect(ShroudAbility.getInstance(), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.BLUE), "and has shroud")); this.addAbility(blueAbility); // As long as enchanted creature is red, it gets +1/+1 and has haste. SimpleStaticAbility redAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect( new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.RED), "As long as enchanted creature is red, it gets +1/+1")); redAbility.addEffect(new ConditionalContinuousEffect(new GainAbilityAttachedEffect(HasteAbility.getInstance(), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.RED), "and has haste")); this.addAbility(redAbility); } public CloutOfTheDominus(final CloutOfTheDominus card) { super(card); } @Override public CloutOfTheDominus copy() { return new CloutOfTheDominus(this); } }