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package mage.cards.z;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.RemoveCounterCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.EntersTheBattlefieldEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author LevelX2
*/
public class ZameckGuildmage extends CardImpl {
public ZameckGuildmage(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{G}{U}");
this.subtype.add("Elf");
this.subtype.add("Wizard");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// {G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ZameckGuildmageEntersBattlefieldEffect(), new ManaCostsImpl("{G}{U}")));
// {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DrawCardSourceControllerEffect(1), new ManaCostsImpl("{G}{U}"));
ability.addCost(new RemoveCounterCost(new TargetControlledCreaturePermanent(), CounterType.P1P1));
this.addAbility(ability);
}
public ZameckGuildmage(final ZameckGuildmage card) {
super(card);
}
@Override
public ZameckGuildmage copy() {
return new ZameckGuildmage(this);
}
}
class ZameckGuildmageEntersBattlefieldEffect extends ReplacementEffectImpl {
public ZameckGuildmageEntersBattlefieldEffect() {
super(Duration.EndOfTurn, Outcome.BoostCreature);
this.staticText = "This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it";
}
public ZameckGuildmageEntersBattlefieldEffect(ZameckGuildmageEntersBattlefieldEffect effect) {
super(effect);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
Permanent permanent = ((EntersTheBattlefieldEvent) event).getTarget();
return permanent != null && permanent.getControllerId().equals(source.getControllerId()) && permanent.isCreature();
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Permanent target = ((EntersTheBattlefieldEvent) event).getTarget();
if (target != null) {
target.addCounters(CounterType.P1P1.createInstance(), source, game, event.getAppliedEffects());
}
return false;
}
@Override
public ZameckGuildmageEntersBattlefieldEffect copy() {
return new ZameckGuildmageEntersBattlefieldEffect(this);
}
}