/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.h; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.common.combat.CantBeBlockedTargetEffect; import mage.abilities.effects.common.search.SearchLibraryPutInHandEffect; import mage.abilities.keyword.NinjutsuAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.SuperType; import mage.constants.Zone; import mage.filter.FilterCard; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.target.common.TargetCardInLibrary; import mage.target.common.TargetCreaturePermanent; import java.util.UUID; /** * * @author LevelX2 */ public class HigureTheStillWind extends CardImpl { private static final FilterCard filter = new FilterCard("Ninja card"); private static final FilterCreaturePermanent filterCreature = new FilterCreaturePermanent("Ninja creature"); static { filter.add(new SubtypePredicate("Ninja")); filterCreature.add((new SubtypePredicate("Ninja"))); } public HigureTheStillWind(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{U}{U}"); this.subtype.add("Human"); this.subtype.add("Ninja"); addSuperType(SuperType.LEGENDARY); this.power = new MageInt(3); this.toughness = new MageInt(4); // Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) this.addAbility(new NinjutsuAbility(new ManaCostsImpl("{2}{U}{U}"))); // Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new SearchLibraryPutInHandEffect(new TargetCardInLibrary(filter)), true)); // {2}: Target Ninja creature can't be blocked this turn. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CantBeBlockedTargetEffect(), new GenericManaCost(2)); ability.addTarget(new TargetCreaturePermanent(filterCreature)); this.addAbility(ability); } public HigureTheStillWind(final HigureTheStillWind card) { super(card); } @Override public HigureTheStillWind copy() { return new HigureTheStillWind(this); } }