package org.mage.test.cards.single;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* also tests regenerate and
* tests that permanents with protection can be sacrificed
*
* @author BetaSteward
*/
public class FaithsShieldTest extends CardTestPlayerBase {
/*
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour - If you have 5 or less life, instead you and each permanent you control
gain protection from the color of your choice until end of turn.
*/
@Test
public void testCard() {
addCard(Zone.BATTLEFIELD, playerA, "White Knight");
addCard(Zone.BATTLEFIELD, playerA, "Plains");
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
addCard(Zone.HAND, playerA, "Faith's Shield");
addCard(Zone.HAND, playerA, "Lightning Bolt");
setChoice(playerA, "Red");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Faith's Shield", "White Knight");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "White Knight");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "White Knight", 1);
}
@Test
public void testCardExile1() {
setLife(playerA, 5);
addCard(Zone.BATTLEFIELD, playerA, "White Knight");
addCard(Zone.BATTLEFIELD, playerA, "Plains");
addCard(Zone.BATTLEFIELD, playerA, "Mountain");
addCard(Zone.HAND, playerA, "Faith's Shield");
addCard(Zone.HAND, playerA, "Lightning Bolt");
setChoice(playerA, "Red");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Faith's Shield", "White Knight");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 5);
assertLife(playerB, 20);
}
}