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package mage.cards.d;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealtDamageAndDiedTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BecomesBlackZombieAdditionEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
* @author noxx
*/
public class DreadSlaver extends CardImpl {
public DreadSlaver(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}{B}");
this.subtype.add("Zombie");
this.subtype.add("Horror");
this.power = new MageInt(3);
this.toughness = new MageInt(5);
// Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
this.addAbility(new DealtDamageAndDiedTriggeredAbility(new DreadSlaverEffect(), false));
}
public DreadSlaver(final DreadSlaver card) {
super(card);
}
@Override
public DreadSlaver copy() {
return new DreadSlaver(this);
}
}
class DreadSlaverEffect extends OneShotEffect {
public DreadSlaverEffect() {
super(Outcome.Benefit);
staticText = "return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types";
}
public DreadSlaverEffect(final DreadSlaverEffect effect) {
super(effect);
}
@Override
public DreadSlaverEffect copy() {
return new DreadSlaverEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(targetPointer.getFirst(game, source));
if (card != null) {
Zone currentZone = game.getState().getZone(card.getId());
if (card.putOntoBattlefield(game, currentZone, source.getSourceId(), source.getControllerId())) {
ContinuousEffect effect = new BecomesBlackZombieAdditionEffect();
effect.setTargetPointer(new FixedTarget(card.getId()));
game.addEffect(effect, source);
return true;
}
}
return false;
}
}