/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.replacement; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Assert; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class GrindstoneTest extends CardTestPlayerBase { /** * Tests that Grindstone mills all cards to graveyard while Painter's Servant is in play * Leaving one Progenius in play */ @Test public void testGrindstoneProgenius() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5); // As Painter's Servant enters the battlefield, choose a color. // All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. addCard(Zone.HAND, playerA, "Painter's Servant"); // {3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process. addCard(Zone.BATTLEFIELD, playerA, "Grindstone"); // Protection from everything // If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. addCard(Zone.LIBRARY, playerB, "Progenitus", 1); skipInitShuffling(); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant"); setChoice(playerA, "Blue"); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{3},{T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process."); addTarget(playerA, playerB); setStopAt(1, PhaseStep.END_TURN); execute(); Assert.assertEquals("Progenitus has to be in the libarary", 1, playerB.getLibrary().size()); assertPermanentCount(playerA, "Painter's Servant", 1); } /** * Tests that Grindstone mills all cards to graveyard while Painter's Servant is in play * Iterating with two Progenius for a draw */ @Test public void testGrindstoneProgeniusDraw() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5); // As Painter's Servant enters the battlefield, choose a color. // All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. addCard(Zone.HAND, playerA, "Painter's Servant"); // {3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process. addCard(Zone.BATTLEFIELD, playerA, "Grindstone"); // Protection from everything // If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. addCard(Zone.LIBRARY, playerB, "Progenitus", 2); skipInitShuffling(); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant"); setChoice(playerA, "Blue"); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{3},{T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process."); addTarget(playerA, playerB); setStopAt(1, PhaseStep.END_TURN); execute(); Assert.assertTrue("Has to be a draw because of endless iteration", currentGame.isADraw()); assertPermanentCount(playerA, "Painter's Servant", 1); } /** * Tests that Grindstone mills all cards to graveyard while Painter's Servant is in play * Iterating with two Progenius for a draw */ @Test public void testGrindstoneUlamog() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5); // As Painter's Servant enters the battlefield, choose a color. // All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. addCard(Zone.HAND, playerA, "Painter's Servant"); // {3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process. addCard(Zone.BATTLEFIELD, playerA, "Grindstone"); // When you cast Ulamog, the Infinite Gyre, destroy target permanent. // Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) // Ulamog is indestructible. // When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. addCard(Zone.LIBRARY, playerB, "Ulamog, the Infinite Gyre", 2); skipInitShuffling(); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant"); setChoice(playerA, "Blue"); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{3},{T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process."); addTarget(playerA, playerB); setStopAt(1, PhaseStep.END_TURN); execute(); // No cards in graveyard because Ulamog shuffle all cards back to Lib assertGraveyardCount(playerB, 0); assertPermanentCount(playerA, "Painter's Servant", 1); } }