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package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class GrindstoneTest extends CardTestPlayerBase {
/**
* Tests that Grindstone mills all cards to graveyard while Painter's Servant is in play
* Leaving one Progenius in play
*/
@Test
public void testGrindstoneProgenius() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
// As Painter's Servant enters the battlefield, choose a color.
// All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
addCard(Zone.HAND, playerA, "Painter's Servant");
// {3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.
addCard(Zone.BATTLEFIELD, playerA, "Grindstone");
// Protection from everything
// If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
addCard(Zone.LIBRARY, playerB, "Progenitus", 1);
skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant");
setChoice(playerA, "Blue");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{3},{T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.");
addTarget(playerA, playerB);
setStopAt(1, PhaseStep.END_TURN);
execute();
Assert.assertEquals("Progenitus has to be in the libarary", 1, playerB.getLibrary().size());
assertPermanentCount(playerA, "Painter's Servant", 1);
}
/**
* Tests that Grindstone mills all cards to graveyard while Painter's Servant is in play
* Iterating with two Progenius for a draw
*/
@Test
public void testGrindstoneProgeniusDraw() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
// As Painter's Servant enters the battlefield, choose a color.
// All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
addCard(Zone.HAND, playerA, "Painter's Servant");
// {3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.
addCard(Zone.BATTLEFIELD, playerA, "Grindstone");
// Protection from everything
// If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
addCard(Zone.LIBRARY, playerB, "Progenitus", 2);
skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant");
setChoice(playerA, "Blue");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{3},{T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.");
addTarget(playerA, playerB);
setStopAt(1, PhaseStep.END_TURN);
execute();
Assert.assertTrue("Has to be a draw because of endless iteration", currentGame.isADraw());
assertPermanentCount(playerA, "Painter's Servant", 1);
}
/**
* Tests that Grindstone mills all cards to graveyard while Painter's Servant is in play
* Iterating with two Progenius for a draw
*/
@Test
public void testGrindstoneUlamog() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
// As Painter's Servant enters the battlefield, choose a color.
// All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
addCard(Zone.HAND, playerA, "Painter's Servant");
// {3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.
addCard(Zone.BATTLEFIELD, playerA, "Grindstone");
// When you cast Ulamog, the Infinite Gyre, destroy target permanent.
// Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
// Ulamog is indestructible.
// When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
addCard(Zone.LIBRARY, playerB, "Ulamog, the Infinite Gyre", 2);
skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant");
setChoice(playerA, "Blue");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{3},{T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.");
addTarget(playerA, playerB);
setStopAt(1, PhaseStep.END_TURN);
execute();
// No cards in graveyard because Ulamog shuffle all cards back to Lib
assertGraveyardCount(playerB, 0);
assertPermanentCount(playerA, "Painter's Servant", 1);
}
}